yuzukitea: Ideally, I'd like to make detailed pages because there are some complicated follow-ups. Will include these variations later if I get to detailed pages.
The more active answer and current standard is to atari at . After Black plays a or b to keep White pressed down to the top side, or c to take positions on both sides at the expense of the corner.
The hanging connection of aims for influence and sente. It leaves the corner for White to take sente once more:
When Black holds back to this solid connection, he can revert to the previous variation, but also decide to take the corner with . Next White usually continues at and Black can exploit the aji at a, which leads to a longer fighting variation.
Black can push through at if there's support on the upper side for the fighting that will occur due to White's cutting stones.
White can also choose to capture the corner directly at . This gives Black a thicker influence but after -, White can take sente.
Playing the bulge for ko is locally bad for White. Black will take and it will require a good ko threat to get advantage out of it. As this is an early corner pattern, such big ko threats are rather rare.
My immediate thought is , or tenuki. Here black has secured a big corner and white is heavy and/or overconcentrated. White played 3 moves to give black a solid corner, but has little aji in exchange and no base or outside thickness. also doesn't have much effect on black. If black has a stone on the top side as well, white is immediately forced to run without getting any benefit in return.
Slarty: even in rare cases where White could gleefully claim to have "tricked" Black into taking , because there is an OK? OK+? result after , Black could instead safely play connecting at a. White's shape is less productive. is bound to be slow. The following is reasonable...