Using the two point jump to sacrifice

  Difficulty: Intermediate   Keywords: Shape, Tactics

The two point jump is often made with the intention of sacrificing a stone.

Table of contents Table of diagrams
Reference diagram
Defence
Sacrifice (good for white)
Sacrifice (a better way for black)
Position after move 49
Moves 50 to 54
Position after move 36
Moves 37 to 43
Corner sequence
good for white
flexible play for both sides

Example 1 (middlegame position)

[Diagram]
Reference diagram  

The black stone black+circle is under pressure.

[Diagram]
Defence  

B1, a one point jump is the basic move for defence. However, in this position it may be too heavy. White exchanges W2 for B3 and stays ahead of Black's stones with W4 and W6, while these face white thickness below.

[Diagram]
Sacrifice (good for white)  

If we interchange B3-W4 in the previous diagram: White not only cuts off a stone, but more importantly B1 and B3 are harmed by W2 and W4.

[Diagram]
Sacrifice (a better way for black)  

Instead, B1 here will treat black+circle lightly and suffice with reducing the size of White's framework. It is more difficult to attack this structure on a large scale. If White cuts off with W2 and W4, the black stones are unharmed.


Example 2 (professional game)

[Diagram]
Position after move 49  

This is from a game Lee Changho (white) vs Rin Kaiho, played on 27th January 1992. Black has just played black+circle, and white wants to prevent black from capturing white+circle on a large scale. Moving out with a would be too heavy.

[Diagram]
Moves 50 to 54  

This is the continuation. Later in the game black plays at a and captures white+circle, but W1 and W5 are able to connect to safety, so white's aim is achieved.


Example 3 (bizarre shape in a pro game)

[Diagram]
Position after move 36  

This is from a game between Hane Naoki (white) and Cho Chikun, played on 18th December 2006 (broadcast 18th February 2007).

White has just played white+circle, and black needs to do something about white's central framework.

[Diagram]
Moves 37 to 43  

B1 aims at the cutting point in white's shape. Playing W2 at a would lack fighting spirit, so white attacks on a large scale with W2 and W4. Black makes a light and flexible shape. Later in the game B1 and B7 are captured, but white only gets a small territory in the centre, and black wins the game.


The complete game record can be viewed at [ext] http://www.go4go.net/v2/modules/collection/sgfview.php?id=14101


Example 4 (pincer joseki)

[Diagram]
Corner sequence  

Here we see the two point jump at work again. Black's most common response to W3 is at B4 here, although any of a through d can be played (see 3-4 point low approach two-space high pincer two space jump). White should not be afraid of black cutting through the two point jump:

[Diagram]
good for white  

In this diagram, B3 is bad style, sometimes described as vulgar. White is happy to sacrifice white+circle, in exchange for hurting black+circle. (W8 is the simplest way to play, but W8 at a or at B9 is also possible.)

[Diagram]
flexible play for both sides  

This is a better way to cut. White will probably continue at one of a, b or c, and black aims to play d soon. Again there is the possibility of an exchange (both white+circle and black+circle might end up captured), but this time with a result that is fair to both sides.


Please review


Using the two point jump to sacrifice last edited by amtiskaw on May 21, 2016 - 19:18
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