TwoSquares/Sandbox

Sub-page of TwoSquares

Seki

Two opposing formations that only share a rectangle, where each side has two stones on one of the longer sides and two corner stones of the rectangle, form a seki; no corner stone may be omitted in this case.

Sharing a rectangle

Not good enough. Fake Seki. Black can make dead inner form

Two opponent formations that share only two squares also form a seki; again no corner stone may be omitted.

Sharing two squares

Two opposing formations, each having only one square, and sharing a square also form a seki; only in the fully owned square may a corner stone be omitted.

Each owning a square and sharing one
Sharing two squares can be repeated in between

Fake Seki - Playing on the side of two squares

Real Seki

Special Seki with stones in Atari

Applications

Partial filled squares & rectangles

The square structure can be recognized in many formations that occur in actual play.

Preventing squares

The opponent can prevent the formation of a square in two different ways. Either with a single stone on one of the four sides of the square or with stones in any two corners of the square. You can also prevent squares with more stones or other combinations of two stones, but basically it comes down to the three forms below in the end.

Preventing squares

The prevention methods can be recognized in various situations

Three overlapping intersections

This definition can be used to solve life and death problems. Let us start with a simple example.

In this almost completed setup the two squares in Black's collection have three overlapping intersections: one occupied by a black stone at 2-2 , an empty intersection at 1-2 , a ‘virtual’ intersection outside the board adjacent to the 1-2 position (). For White to kill this collection of black stones he must use one of the two square preventing methods described earlier. And with a single stone on the 1-2 point White can prevent both squares at the same time, since this is a single stone on the side position of each of the two squares. For Black to save his collection of stones he must complete the creation of two fully filled squares. Again by occupying the 1-2 position . This makes his collection of stones alive according to the definition above.

Two squares in corner with 3 overlapping intersections

Four overlapping intersections

The next example has four overlapping intersections.

One of the corners of each square is the center point of the other, and must therefore be omitted. But this does not mean that a corner stone is missing. It is only covered by the center of the other square.

Black has not completed constructing the two squares, however. A corner stone at 1-2 is missing from the square around position 1-1. Moreover, two stones are missing from the square around 2-2, at 1-2 and 1-3 . The latter square can however be completed with the 1-2 position only, because one corner intersection may be omitted according to the definition. Since the 1-2 point is shared among the two squares, playing here makes the black stones alive.

If White played the 1-2 position first then he would prevent both the squares by playing a single stone on a side position of each square.

Two squares in corner with 4 overlapping intersections

Preventing rectangles

Prevent the rectangle with a dagger

Prevent the rectangle with two stones on the frame

Prevent the rectangle with three stones

Prevent rectangle example

This example uses the three stones technique to prevent White from forming a rectangle. N.B.: The last stone is to be imagined placed outside the board.

Three stones prevention
Reference diagram

Life and Death examples

The L-group

One of the solutions Black would like to play in the L-group is to make a square and a rectangle with the two 1-2 & 2-1 marked positions . So if Black plays one of them then White should prevent Black's square in the corner by playing the other marked position.

L-group

Another solution that Black can aim for is to make the rectangle in corner and the square in the bend of the L.

L-group, alternative solution

Before we look at the last way Black can try to make two squares, we have to look at how rectangles are prevented.

The J-group

J-group, Black to play

If Black plays first in the J-group he can quickly create multiple possibilities for two squares with a stone on any one of the circles. So the question is if Black can survive when White plays first.

J-group, White to play

White bends at , and Black tries to make two squares with his stone at , but White prevent this with .

J-group, White to play, continuation

Black then tries to make two rectangles with @(3,1) and @(2,2), White and prevent him from completing, because Black has to put his stones in self atari.

J-group, White to play, alternative

Another possibility is to create a large rectangle and a square in this way with and , but and will again prevent this.

Live & Death analysis

Work in progress

More complicated position

My next example is a more complicated one. This will show how to use the second method for preventing squares by placing two stones on the corner positions of a square.

The solution to this problem starts with White . This prevents the black square by placing two stones in the corners. Black has to reclaim his square by playing .

White plays next. This prevents the black squares in from of the 3 stones

Black answers with to start creating a new square around the white stone.

N.B.: This example is not completed, but I'm currently working on a simpler section above.

TwoSquares/Sandbox last edited by kjp on November 23, 2018 - 12:08
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