RobertJasiek/Efficiency

Sub-page of RobertJasiek

Table of contents Table of diagrams
fewest number of plays
greater number of plays
efficient
inefficient
territory efficiency 0.67
territory efficiency 1
territory efficiency 1.83
inefficient: too slow movement
efficient: good compromise between speed and safety
inefficient: too insecure

Number of plays

A player's greater efficiency achieves a) something with the fewest number of his plays or b) the most with the same number of his plays. [1]

Note that plays made for then removed stones are also counted.

Example 1 for different numbers of black plays resulting in different, compared positions: Suppose the task is to create a solid black wall in front of the white stones.

[Diagram]
fewest number of plays  


Black achieves the task with 6 plays. This is efficient.

[Diagram]
greater number of plays  


Black achieves the task with 7 plays. This is inefficient, because Black spends one play too many, which he would better play elsewhere.

Example 2 for same number of black plays: Suppose the task is to live while making the most territory. Each diagram needs 6 black stones played.

[Diagram]
efficient  


Black has played 6 stones to get life with 4 points. This is efficient.

[Diagram]
inefficient  


Black has played 6 stones to get life with at most 3 points. This is inefficient.

Territory efficiency

The territory efficiency of a player's territory region is his current territory there divided by his number of stones played to achieve it. [2]

Example 3

[Diagram]
territory efficiency 0.67  


Black has 4 points made by 6 stones played. His territory efficiency is 4/6 ~= 0.67. This is inefficient.

Example 4

[Diagram]
territory efficiency 1  


Black has 6 points made by 6 stones played. His territory efficiency is 6/6 = 1. This is better than in Example 3. In relation, Black has made territory more efficiently.

Example 5

[Diagram]
territory efficiency 1.83  


Black has 11 points made by 6 stones played. His territory efficiency is 11/6 ~= 1.83. This is more efficient than in Examples 3 and 4.

Movement speed

Efficiency is the optimal compromise between safety and speed of local movement. [3]

This more specialised description of efficiency has, however, its merits for related application.

Example 6

[Diagram]
inefficient: too slow movement  


[Diagram]
efficient: good compromise between speed and safety  


[Diagram]
inefficient: too insecure  



Footnotes

[1] Citation from a draft of a book of Robert Jasiek. Yang Yilun invented (a), while I invented (b). Here, "invention" refers to generalisation.

[2] Citation from Joseki Volume 2 Strategy. In Fundamental Principles of Go, published 2004, Yang Yilun appears to have been the first to relate number of moves and amount of territory. I have clarified division to be the kind of relation.

[3] Citation from and invention in Joseki Volume 2 Strategy, published 2011. "Invention" refers to generalisation. Privately, I made the discovery probably in 1998.


RobertJasiek/Efficiency last edited by RobertJasiek on April 2, 2013 - 08:52
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