Bulky Ten In The Corner
The Bulky ten in the corner is a big empty group without cutting points that still is not territory.
Black can play at any of the 7 marked intersections to live outright with 9 points of territory, but is best because it leaves either no ko threats or only one tiny one (depending on the rules). White-to-move plays
.
start of main lines
Reminder: Although _the indicated sequence_ is sente, White took gote to get to the start of this diagram.
mannen-ko
If White ignores Black's ko threat, then White plays at
, which kills Black. If
is still empty then after Black retakes the ko, Black's followup is capturing
to live with 9 points under territory scoring. If White retakes the ko, then Black can back down from it with
. (If Black would do that without having played a ko threat, then Black should not play this line.)