Forum for Basilisk Go Server

*Explanation of board topologies + move characteristics on server itself! [#1797]

Back to forum     Back to page

New reply

 
reply
tderz: *Explanation of board topologies + move characteristics on server itself! (2009-04-23 10:17) [#5955]
  • Explanation of the different board topologies (What is a Klein Bottle?) on the server itself!
  • Explanation of the different move characteristics of e.g. HeisenGo randomness, fuzziness etc. on the server itself!
    • Please have a look at a test game against myself @ [ext] http://span.u-cg.edu/basilisk/go/game/70 , where I was able to move twice with White (last two moves: tsuke1hane) in a 'HeisenGo'-variant !
      Is this normal, resp, implied by the randomness, i.e. does randomness also comprise PASSES?
X
Phelan: Re: Double move (2009-04-23 12:27) [#5960]

From what I read on the [ext] GoDiscussions thread, the HeisenGo variant can also randomize player turns.

tderz: Re: Double move - options for randomizing (2009-04-23 15:04) [#5961]

I see, ok, that explains the fact.

Randomizing could thus be

  • 1) normal move (on a legal position)
  • 2) normal move (on an illegal position, e.g. already occupied or suicide), resulting in a PASS
  • 3)PASS
  • 4) opponent's move (= 3 moves in a row)
  • 5) move into an illegal position, but NOT already occupied or suicide), yet resulting in a suicide, illegal position??? (e.g. stones without liberties (until when?);this wouldn't be Go anymore), and explicitely NOT in a PASS.

I would understand that options 1-4 are implemented and option 5) should be excluded, as I would be unsure how to count such a game.

zpmorgan: issue link (2009-04-24 04:31) [#5969]

I think I see the problem. I came up with HeisenGo to try several ideas related to chance. The 2 rules which are available now function independently. (for now?)

  1. The first is the option to override the sequence of moves. After every move, the next move is given to a completely random player.
  2. The other option is random placement. Each time you make a move, it selects randomly from a list of nodes: the node you clicked, plus its adjacent nodes. (ignoring illegal nodes)

Effectively these are both variants, but they both belong to a category of probabilistic notions that I want to try. I wasn't able to come up with clever names for each one :)

Also, it's important to note that HeisenGo takes 2 parameters: the likelihood for each random effect to occur. If both are 1%, HeisenGo doesn't have much of an effect.

BTW, Thanks for the criticism. I've added this as [ext] an issue

 
Back to forum     Back to page

New reply


Forum for Basilisk Go Server
RecentChanges · StartingPoints · About
Edit page ·Search · Related · Page info · Latest diff
[Welcome to Sensei's Library!]
RecentChanges
StartingPoints
About
RandomPage
Search position
Page history
Latest page diff
Partner sites:
Go Teaching Ladder
Goproblems.com
Login / Prefs
Tools
Sensei's Library