Trick play example 4

    Keywords: Joseki
[Diagram]
Trick play  

W1 and W3 are trick plays sometimes seen in handicap games.

[Diagram]
Tricked  

This is the canonical tricked sequence. As a and b are miai, so for all practical purposes Black will need to give up two stones, either the chain with B7 or the chain with B5.

Question: could somebody give the followup for white after black plays either a or b? I don't see why black has to give up either of the two groups of 2 stones.

[Diagram]
Not practical, B7 at W4  

hhw: Black can "save" two stones, but at great cost. After W10, Black a, White b, Black c, White d. And the result does not look good at all for Black even though at the beginning, he had three stones in the corner against one from White.

[Diagram]
Countering the trick play I  

There are several ways to counter the trick play. The first is to ignore W1 altogether and settle the group by taking the corner with B2. Alternatively, B2 can consider playing at a, White b, Black c instead. Either way, the corner territory is not smaller than the side territory, and W1 is left floating and subject to attack.

[Diagram]
Countering the trick play II  

Another way is to play B4 in response to W3. This will result in a fight.

Sure this is good for black? Fan Hui calls this the ripped keima, Shape A to avoid (see: Lí‚meDuGo).

unkx80: Sure but its debatable. At the same time, B6 starts a splitting attack, which is likely to injure white+circle. For simplicity I would recommend B2 as in the previous diagram, but this variation looks playable too.

Uberdude: Maybe it's harder to spot, but white also has one of the classic bad shapes from Fan Hui's Lí‚meDuGo: the marked white stone and 5 form a broken elephant jump, with black 6 splitting them at the vital "elephant eye" point. When both sides have bad shape in fighting like this a superficial "spot the ripped keima" detector is not sufficient to judge the position.

[Diagram]
Countering the trick play III  

Even as late as W1 here, Black still has a chance of turning things around with the double atari at B2. In this case Black can make a strong wall outside.


Trick play example 4 last edited by SiouxDenim on May 15, 2018 - 00:07
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