Moves 16 to 23  

Bill: White's troubles may stem from W1. As the next few moves illustrate, Black builds a wall that works with his shimari in the top right corner. W1 looks better at a to me.

Moves 24 to 30  

Bill: Next, W1 is big, cutting off and capturing the black+circle stones.

However, Black has counterplay (next diagram).

Moves 31 to 40  

Bill: Black attacks the white+circle stone, which was played to allow White's earlier cut.

W6 leads to bad shape. After B7 Black threatens to play at a (which he did later). White should extend instead (next diagram).

W8 - W10 captures B1 and B3, but they are chickenfeed at this point in the game. W b may be better, even though Black has play against White's center stones, thanks to W6.

White extends (variation)  

Bill: W1 should extend, after which I do not think that Black has anything better than to keep pushing until he can safely play keima with B8.

Moves 41 to 45  

Bill: After B1 I would feel nervous as White. Black's wall has weaknesses, but they seem difficult to exploit, now. White, however, seems oblivious to any danger.

W2 threatens to invade Black's huge moyo, but invites B3, which makes a successful invasion very difficult, if not impossible. Maybe White has to try something right away, instead. a through d come to mind.

W4 allows B5, which can easily make a base. e or f instead is much better. After B5 White has little chance to win this game, IMO.

MiddleGameDiscussion2/Earlier last edited by BillSpight on September 19, 2004 - 09:55
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