When Black plays , setting up the Kobayashi Fuseki, KataGo evaluates this as a small loss (~0,5 pt). It recommends White to simply approach the lower right corner next, high or low.
Although the Kobayashi fuseki is intended to lead to a fighting game, starting with a pincer, KataGo thinks Black can best play the common tsuke hiki joseki with the particular , then use sente to 3-3 the opposite corner.
The low approach is met with a pincer. KataGo recommends White to leave the front and take the 3-3, since has many options to settle.
After the 3-3 invasion, Black takes sente to come back to the lower right. and are light moves to reduce Black's framework without creating a heavy group.
Another option for Black is to play the kosumi of and then 3-3 the opposite corner after stabilizes.
The widest path for the Kobayashi fuseki is White's peaceful approach at . KataGo slightly prefers the closer approaches, in particular the high one, as mentioned above. takes territory and extends. Next ...
Black checks at . KataGo (slightly) prefers, as expected, to 3-3 the upper left. Likewise, KataGo doesn't want to defend at but 3-3 the upper right. Here the difference is >1 point. In other words, after the previous diagram, the right side is less urgent than the two corners.
The main branch of the widest path for Kobayashi ends with taking territory and defending. It then forks into the approach at a or the defensive play at b.
KataGo however has an aggressive suggestion for :