Gokyo Shumyo, Section 1, Problem 35 / Solution

[Diagram]
White lives  

W1 involves some sacrifice tactics.


[Diagram]
Main line  

White sacrifices W1, and then makes two eyes by capturing B2 and B4, leaving the marked stones unprotected (Black can play at a later on, to capture them in a snapback). Note that White's liberty at b is crucial; if not for it, B6 at c prevents W7. See J-group#straight J-group.


At several stages, White can make a mistake.

[Diagram]
Mistake at move 7  

White dies in gote, the worst of all events, because Black can almost fill White's eyespace with a bulky five at any time.

This is the sort of bad move that could be in the (imaginary) book Get Strong At Gote.

[Diagram]
Mistake at move 5  

At move 5, if White gives atari with W1, Black can start a ko at a or b.

[Diagram]
Mistake at the first move  

Simply connecting is not good enough. After B4, Black will be able to almost fill White's eyespace with a killing shape.

[Diagram]
Mistake 2 at the first move  

W1 is a move that may come to mind. Black grabs the vital point at B2. If W3, then B4 blocks on the outside. If White plays at a to prevent the snapback, he dies in gote.

[Diagram]
Mistake 3 at the first move  

After B2, White is dead because a and b are miai for Black.


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Gokyo Shumyo, Section 1, Problem 35 / Solution last edited by hnishy on January 14, 2023 - 04:03
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