Jan: (Feel free to improve this SinterklaasRijm - especially where the go knowledge is concerned.)
C is for cutting, your group's split in two, D is for deiri, double the count, 'cause that's what Bill'd do.
Q is for quitting, which you will not do. R is for reading - you'll learn it too!
U is for urgent, a move you should know when to do V is for vital, if you can't find them, you haven't a clue.
W is for wariuchi, play on the side. X is for crossing lines, where stones are laid.
Y is for yosu-miru, you'll get his gist. Z is for zed, the end of the alphabet list.
Confused: Reformatted the list and change entry for X. The old entry was: X is for ..., this isn't complete 'cause I lied.
Andrew Grant Excuse me... but I composed the Go Alphabet many years ago. Ahem...
A's for Atari, one liberty left, B is for Black Stones, of eyes all bereft;
E is for Eyes - go without if you dare, F is for Fighting with tactical flair;
I's for Ikken-tobi - a move seldom wrong, J's for Joseki, both short ones and long;
M's for the Meijin, a strong Japanese, N's for Nine stones, to put Black at his ease;
Q is for Quickly, how lightning Go's played, R's for Resigning, completely dismayed;
U's Uttegaeshi (a snap-back to you), V is for Victory by one point or two;
W's Watari, to cross underneath, X marks the spot where your group came to grief;
Oryx: added hyperlinks to both lists