Go Alphabet
Keywords: Humour
Jan: (Feel free to improve this SinterklaasRijm - especially where the go knowledge is concerned.)
A is for atari, one liberty left, B is for boshi, you can't go ahead,
C is for cutting, your group's split in two, D is for deiri, double the count, 'cause that's what Bill'd do.
E is for eye. Times two is two eyes. F is for Fuseki, You'd better think twice.
G is for gote, now don't lose your step. H is for heavy, or you'll have handicap.
I is for invading, or you will have less. J is for joseki, the opening; just like in chess.
K is for ko, no back and forth. L is for ladder: just break it (for what's it worth).
M is for miai: same all the way round N is for nigiri: how many stones have you found?
O is for oba; go grab'em; they're rare. P is for Pi: a movie that's square.
Q is for quitting, which you will not do. R is for reading - you'll learn it too!
S is for sente, you're one move ahead. T is for tsumego, better check if you're dead.
U is for urgent, a move you should know when to do V is for vital, if you can't find them, you haven't a clue.
W is for wariuchi, play on the side. X is for crossing lines, where stones are laid.
Y is for yosu-miru, you'll get his gist. Z is for zed, the end of the alphabet list.
--Jan
[edit]
Comments
Confused: Reformatted the list and change entry for X. The old entry was: X is for ..., this isn't complete 'cause I lied.
Andrew Grant Excuse me... but I composed the Go Alphabet many years ago. Ahem...
A's for Atari, one liberty left, B is for Black Stones, of eyes all bereft;
C is for China, where Go was invented, D is for Dan players who drive you demented;
E is for Eyes - go without if you dare, F is for Fighting with tactical flair;
G is for Grovelling in gote abjectly, H is for Hamete - answered correctly;
I's for Ikken-tobi - a move seldom wrong, J's for Joseki, both short ones and long;
K is for Ko fights, a source of much strife, L's for the Liberties needed for life;
M's for the Meijin, a strong Japanese, N's for Nine stones, to put Black at his ease;
O's for Ogeima, the weakest of joints, P's for Ponnuki, that's worth thirty points;
Q is for Quickly, how lightning Go's played, R's for Resigning, completely dismayed;
S is for San-san, a corner quite small, T's for the Taisha, not easy at all;
U's Uttegaeshi (a snap-back to you), V is for Victory by one point or two;
W's Watari, to cross underneath, X marks the spot where your group came to grief;
Y is for Yose, where wins slip away, And Z's Zoku-suji, which means "vulgar play".
Oryx: added hyperlinks to both lists