capturable-1
A string's local-1 is all its intersections.
A player's string is capturable-1 if
- it is not uncapturable and
- the opponent cannot force capture of the string's stones and prevent a local-1 permanent-stone of the player.
More formal versions of the definitions are in the Japanese 2003 Rules. The terms have been coined by Robert Jasiek.
Examples
Ordinary capture in territory
A capturable-1 string can occur in a territory region.
We have Black's marked local-1 permanent-stone on the board. This proves that the original marked stone is capturable-1.
Nakade
A capturable-1 string can occur in a nakade.
In imagined hypothetical play, we study the fate of the original marked black stone. Further variations with e. g. White 3 at 6 can occur but Black can always eventually establish a local-1 permanent-stone at the 1-1 intersection.
Even if White continues with a - b or c - b or b - c - a - d, Black keeps the marked local-1 permanent-stone on the board. This proves that the original marked stone is capturable-1.
Snapback
A capturable-1 string can occur in a snapback.
Even if White continues at a or b, Black c keeps the marked local-1 permanent-stone on the board. This proves that the original marked stone is capturable-1.
See also under the stones and capturable-2.