Ancient Chinese Rules And Philosophy
In ancient Chinese philosophy, Black is Yin and White is Yang.
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Ancient Chinese Philosophy: Yin and Yang are unity in opposition. White puts down a stone first, then Black puts down a stone. The number of moves is even. This is an important principle.
Each player wants to capture more stones outside the board; alternatively, each player wants to place as many stones on the board as possible. These may be the oldest rules of weiqi.
A speculation of modern people: Under territory rules (Tang Song Dynasty style or Japanese Style rules), when you don't have any liberties to fill in, or you want to pass, you need to play a virtual move. A virtual move is a legal move. These virtual moves are not put down on the board, they are captured by the opponent directly .
(1) In ancient Chinese rules, the two eyes that make a group live do not count as territory.  This is because with stone scoring, a player cannot fill these eyes without being captured. This is equivalent to the group tax.
(2) If a group has no qi, it will be removed from the board, and if a group with one eye or no eyes has some liberties (qi4) that your opponent has not removed, the group lives.
A Chinese weiqi proverb: "There are qi, a group is living on the board,
there are no qi,a group is removed from the board."
(有气则生，无气则亡)Generally, if a group is alive on the board forever, it must have two liberties.
In some special cases, a group which has only one liberty still can live on the board forever. 
The Group Tax Effect
Why are the basic two liberties of a group not real territory in ancient Chinese rules? For example, consider a 0 komi game where White has 1 group with m+n+4 points of territory while Black has 2 groups with m+2 and n+2 points of territory each.
In Japanese and modern Chinese rules, Black and White tie. But in ancient Chinese rules, White wins. This is because, if one wants to continue the game, another have to continue too. Again the important principle here is: Yin and Yang are unity in opposition, therefore you can not abandon your move (you need put down a stone or a virtual move). So, when White plays the (m+n+1)th additional stone, Black cannot fill stone in the basic libertiy (qi) of her groups! Black have to hand a black stone to White directly. Now,Black is in a situation named overflow. After two sides were overflow, the game is over.
So, cutting your opponent's stones into two groups has two points value at least.
PS: If in a game, White and Black have the same amount of territory (not including the basic two liberties of a group), and White occupies the last dame on the board, then the next move, Black has to put down a stone in her or her opponent's territory. In ancient China, the above example results in a tie. That is fair.
Ancient Chinese people liked a tied game. Yin and Yang are in a congruency situation. The last dame which White occupies on the board, will be shared with Black and White. 
The ancient Chinese weiqi rules embody the essence of WeiQi.
--- Zhang Hu
Wa=MOVES/2 (Wa:all White moves)
Ba=MOVES/2 (Ba:all Black moves)
Wf,Bf (means White and Balck can contiue to filling in on the board)
Wa=Won+Wout (Won:White moves on the board,Wout:White moves out of the board)
Ba=Bon+Bout (Bon:Black moves on the baord,Bout:Black moves out of the board)
if Won+Wf > Bon + Bf (Ming Qing Dynasty rules,White win,because more living stones and liberties which can filling in on the board)
then Wa-Wout+Wf > Ba-Bout+Wf
then MOVES/2-Wout+Wf > MOVES/2-Bout+Bf
then Wf-Wout > Bf-Bout
(Tang Song Dynasty rules ,before counting score,put dead stones into own territory, then counting.)
rsun: Diagonal star points were occupied by the players before a game was played. The four stones were set in place. White played first.
Robert Pauli:soooooooooooooo true so lets get it on
- First: Is it equivalent to Stone Scoring?
Yes, this easily follows from
- "The number of moves is even."
- "Virtual moves are not put down on the board, they are captured by the opponent directly."
- "The player who has captured more stones wins the game."
- Second: Should it be alias "Stone Scoring" ?
No - please: "Stone Scoring" should have it's own page, with plain passes and counting stones on the board, not in the lid. Just the same, OC, but let's skip any tricks there and put it as plain as possible !
- The "trick" is the one you miss to apply - see below .
- Thanks for moving the alias !
Bill: What is described here may be equivalent to stone scoring, but the extant game records indicate that territory was counted, not just captured stones. Also, even though some game records indicate that each player made the same number of moves, play stopped while there were still dame on the board. White was not forced to lose a point by making the last play. The ancient game appears to have been territory scoring with a group tax. See "The history of rules changes in baduk" by John Fairbairn in ICOB 2006: The 4th International Conference on Baduk (Myongji University).
blubb: Btw, the concept of virtual moves has come back into our times, in order to allow equivalence of Japanese and (modern) Chinese scoring in the AGA rules. It's called "passing stones" there.
Bill: I think a lot of this page is Zhang Hu's speculation. Virtual moves, for instance.
Robert Pauli: Yes (even if the trick to count off instead on the board could very well have been in use). That's why I'd like to see his name under his text. Who purged it ? I'll put it back . . .
MortenPahle: Keep in mind that, using these rules, empty intersections and stones are counted as territory, otherwise the example below makes no sense.
- Robert Pauli: Don't confuse it, Morten. Only fillable empty intersections are "counted". Necessary eyes, "basic two liberties" as he calls it, shouldn't be filled and therefore don't help you to avoid passing over a stone.
- zhanghu: "territory" is not a correct word? because of my poor English. Please amend it.
- MortenPahle: No, 'territory' is fine, but most people (?) are used to thinking of only 'empty intersections' as territory :-) - Morten
- blubb: Hmm, I think, it *IS* confusing to use the term "territory" in such an uncommon sense. (See the question at bottom of this page, for an example.) We better should use "area" when talking about "empty intersections and stones".
Bill: Except that he does mean territory. Stones were apparently not counted in the most ancient rules we know of (before the Ming Dynasty). Elsewhere on SL, I believe, John Fairbairn suggests that stone counting may have coexisted with territory scoring in pre-Ming times.
Bill: Since writing that I have found out that the oldest known description of weiqi seems to describe some form of stone scoring. However, the oldest know game records used territory scoring.
zhanghu: In rules of Ming Dynasty and Qing Dynasty, territory includes empty intersections and stones. Ming Qing rules are similar to modern Chinese rules, but Ming Qing Area rules include "one intersection" group tax.
Ming Qing Area rules developed from Tang Song rules.
the "ancient" Chinese rules which I am talking about are those used in the Tang Dynasty and Song Dynasty and even earlier.
In these rules,territory does not include stones. Japanese rules are similar to the "ancient" Chinese rules, but the "ancient" Chinese rules include a group tax.
Bill: As far as we can tell, Stone Counting arose during the Ming Dynasty. I believe that Hu is going back to a more ancient time, when it appears that stones were not scored. (During that time go came to Japan, which still uses territory scoring.)
There is a clue in Hu's use of m+n+4 to refer to the score of a jigo, instead of 180.
The goal of each side's play is to place as many stones on the board as possible. Due to the necessity of at least two liberties per chain (that is, either two separate one-intersection eyes or, in seki, either one eye and one shared liberty or two shared liberties), the intersection being not coverable by any stones remain neutral.
That's where, when trying to express the differences in later Chinese (area) scoring, the group tax actually came from.
Since the overall move tally is zero (including virtual moves, both players play the same count of stones), stone scoring equals even Japanese (territory) scoring with a tax being applied to each group. So, right, after all you get the correct count by the empty intersections, minus two per group. :-) (Counting board points instead of margins, that is one per group.)
However, the term "group-tax" is far from being sufficiently precise, as can be seen in various cases of (more or less sophisticated) sekis.
... if your opponent has not removed your "one-eyed group" by two moves ... or maybe I don't understand this -- Dieter
Robert Pauli: Guess he simply means seki, not ?
I don't see this... If White puts down a stone in her own territory, she will lose by 1 point, no? If she puts down a stone in Black's territory (and Black responds and White cannot pass afterwards) she will, eventually, still lose by 1 point, no? - MortenPahle
19x19=361,but the number of moves is even. Black will occupy the last dame, but it is unfair. So,the last dame is shared,
in Tang and Song Dynasty territory rules, it is a tied game. It is a special case,isn't it? But in Chinese Ming or Qing Dynasty stone counting rules, Black wins the game. I don't think this is reasonable. - zhanghu
Ahh. Yes, I see. Yet another reason why gobans should be (odd number) square :-) - Morten
Robert Pauli: Sorry, with no extra rule the last dame is not shared: B fills, W passes, B passes, W passes: W gave two, B just one.
Robert Pauli: Your example, blubb:
- Fails to adress the method (or trick) this page uses: comparing stones off the board instead those on it.
- Includes territory scoring, but actually you're doing area scoring, only counting it with the territory method. If you add group tax, for instance, you could also use the territory method to find the stone scoring result. We should distinguish the method or technique used to count from how the result is defined. Guess is was Robert Jasiek who proposed to tag the later with "scoring" and the former with "counting". Might be too subtle, but a distinction would fight constant confusion.
blubb: I chose "scoring" intentionally, because I was well aware of this difference. :) The calculation isn't meant to show any particular counting technique here, like filling prisoners into territory, pointwise counting on the board or anything like that, but sticks to what the scores are determined by: territory + captives for territory scoring, conquered board points for area scoring, maximal number of placable living stones for stone scoring. You can apply various taxes to any game, not affecting the scoring basics but the score only, can't you? A pass-tax e. g., adapts the result of territory scoring to the one of area scoring within an accuracy of 1 point, while an empty-triangle tax does not. In zero move tally games, a group tax can adapt both area and territory scoring to stone scoring. Anyway - I took the "territory-counting" stone scoring suggested by zhanghu for an explanatory mistake and attempted to correct it, but now I see that I might have been the wrong part. I didn't read carefully that he was referring to even earlier times. However, it's hard to believe that the group tax was invented while counting (empty) territory rather than stones. It would be really helpful to get access to the sources.
Bill: How group tax might have come about with territory scoring is a question I have pondered. Territory scoring with a group tax is similar to no pass go, but there is no evidence that that was an ancient form. A group tax might explain why eyes are not counted in seki under Japanese rules. (However, non-essential eyes in seki, which can safely be filled, would count in no pass go. Is a puzzlement. <shrug>)
Bill: There was plainly no concept of a pass among the Japanese in the early 20th century, and there probably was none among the ancient Chinese. However, this segment gives the impression that the ancient Chinese rules were a form of no pass go. In fact, games stopped when there were still dame on the board.
Does anyone have a picture of the "Wu Diagram" earliest recorded Go game (around 250 AD 1118 years before the Ming) this would make it early Han Dynasty this should show if the Chinese used stone counting or intersections as territory.