I'm a weak shodan who was conduit for this topic - Victor Chow taught me (and others) and I posted some version on r.g.g. (about 1999). However I wouldn't have conveyed the info particularly well at the time and there is some loss in translation.
Thanks to SL contributors (such as Charles Matthews) for rendering and linking this topic. (BTW I am new to SL.)
Some clarification and development of this topic (six good/bad shapes) is possible, which I would be prepared to attempt. This would be useful to SDK players aiming towards 1d.
After all these years, are any of you SL contributors out there still around and interested? Would I be wasting my time or other people's time?
Whilst I am in cordial contact with Victor, I wouldn't like to question him much on this SDK topic.
Here follow a couple of points:
'Thousand-dollar bend' was definitely in the list of good shapes, but I'm not sure which impostor to relegate.
'Eye-stealing tesuji' shape was in there somewhere - either as good or as bad.
'Bump' was mostly (exclusively?) about a single stone placed in contact with (usually) a single (but not necessarily isolated) stone of the opponent. Actually I would ask whether bump is tesuji rather than shape.
BTW Victor always called it "silly diagonal move", presumably an imperfect translation from Chinese, which I rendered as "compromised ~" (trying to convey the substance of the criticism of the move).
Any thoughts or advice appreciated.
Clive Hunt (about 1d EGF) Perth, Western Australia
Hi Clive,
It's seven years later, but I think development of the page would be terrific!