9H handicap is to teach, not to win. So there needn't be any strategy except "create a situation that your pupil can learn from"
I disagree, I think that it is good to let people develop their game by learning different strategies. If they play according to a strategy, then this should start to make their moves more harmonious. Encouraging thinking should be a positive thing!
I think the problem with this page is that it is written from White's point of view, i. e. it appears to be discussing White's best strategy and teaching White how to play against a 9 stone handicap. Dieter's point seems to me that 9H is really only a teaching vehicle with Black receiving most of the teaching. I agree. If the page is to be kept I think it should be discussing White's possible strategies as a way to get Black to think strategically.
Correct. The "fuseki" for 9H does not exist, or rather, it's already over. The distribution of the intial stones has been done. Black has all corners and sides and White has nothing.
So White will embark on a difficult walk, trying to
This means Black's strategy is to
White's strategy is to
Unless of course White deliberately exaggerates territory (which is a common deficiency of tutorials) and makes the close combat very complex by crosscutting and creating ko like his life depends on it.
Or, as likely or more these days, give the computer a smaller handicap. A lot of the high handicap games strong players trying it out against a computer opponent.
There are many styles White might choose to go about playing a 9-handi game. For instance, I might play Passive-Honest until they have a handle on that, then try a Scary opening. Then we'd see if going down to 8 stones can be delayed by KrazyCrossCut? style, and finally Hyper-Light. All of these are some combination of playing the game, including adapting to Black's style, and playing the teaching game.
It would be rather a big project to document handicap fuseki. Only slightly easier to discuss strategies.