Tsumego From Games 98 - Part 3

    Keywords: Problem
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Play has continued after part 2 and black is comfortably ahead after white's mistakes. After pushing through with black+circle, play goes like this. The purpose of B4-B10 is to gain some endgame points by creating semedori. But black is being careless here, how can white punish this?


Tsumego From Games 98 - Part 3 last edited by Dieter on July 25, 2008 - 13:09
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