Murphy's Law Applied to Go
Murphy's law - Anything that can go wrong will go wrong, is as universal and generic as go. Therefore it is only natural to apply Murphy to Go:
- Every atari you make is a thank-you move.
- If your group is unconditionally alive, it will die in ko.
- If you reach yose you missed the right time for resignation.
- The atsumi you are proud of is actually korigatachi.
- Honte is gote.
- Solid is heavy.
- If you play hamete you will lose. If your opponent plays hamete you will lose.
- Play fast, lose fast. Play slow, lose slow.
- There is death in just about everything.
- The opponent will play where you'd like to play next.
- When you arrive at the club, the number of players becomes odd.
- If you play greedy, you only reduce your potential territory. If you let your opponent's dead groups lay there, he will suddenly capture your pieces and turn them into living groups.
- You never have enough moves to make life.
- As your skills improves, so also improve the creative ways that you will find to lose the game.
- Play lightly and your opponent will capture your stones. Play solidly and he will take all the territory.