Sub-page of MiaiCounting

jfc: can someone please provide a straight forward algorithm for figuring out the *miai value* of a position?

Given the discussion on the Miai Counting page it seems as if such an algorithm is possible but being a new comer to this topic I am not yet ready to give it a try myself.

I'm guessing the that miai value of a move (or play) is the change in the miai value of a position before and after the play.

aceofspades: I was wondering about a miai-value algorithm as well, or at least a program. However, I still don't fully understand how the definition of miai values works, so...I'm empty on both counts, although I might be willing to try to make a small tool if someone comes up with the algorithm.

daal: I find it troublesome that the equation M = C/T is given, but in neither of the examples is the local tally calculated, nor is the equation solved for the specific values of the examples. I would suggest carrying out the full calculation without shortcuts to make the procedure easier to duplicate.

Slarty: That (or a full rewrite) is a good request. As a technical concept, miai counting should have a better definition than one involving a Local Tally which is the difference of the two Local Tallies. I wonder what is the original source(s) for the idea of miai counting. Is there a good existing English exposition to borrow from?

Question: Regarding the following sentence *Hence, T=2 if a the position is gote and T=1 if a play is sente.* - should both position and play be mentioned here? Without wishing to check the edit history in too much depth, the presence of that extra *a* suggests a play was originally were the position was.