Get Strong At Joseki / Errata

Sub-page of GetStrongAtJoseki

Get Strong At Joseki 1 (Second Printing November 2002)

page vii
[Diagram]
Dia. 5.  
Correction: Swapped W2 and W4 from original positions.


[Diagram]
Dia. 7.  
Corrected diagram to match text.


p90
Wrong: ...White 16 becoms the biggest point on the board.
Right: ...White 16 becomes the biggest point on the board.
p137, Answer 145, correct answer text.
Wrong: If Black defends at 2, Black jumps to 3, taking the territory in the top left corner.
Right: If White defends at 2, Black jumps to 3, taking the territory in the top left corner.



Get Strong At Joseki 2 (First Printing January 1996)

page vii
[Diagram]
Dia. 5.  
Correction: Swapped W2 and W4 from original positions.


page iv, 4th paragraph
Wrong: ... you are required to come up with an inovative move.
Right: ... you are required to come up with an innovative move.
page viii, aji paragraph
Wrong: possiblities
Right: possibilities.
p4, comment for Dia.3
Wrong: When Black plays at 6 A , White C is optional.
Right: When Black plays 6 at A, White C is optional.
p6, comment for Dia.1
Wrong: It is one the most complicated of all Josekis and is ...
Right: It is one of the most complicated of all Josekis and is ...
p24, problem 17, correct answer
Wrong: Black has to connect with 4, so White gets sente; a fight starts with Black 5 and White 6.
Right: Black has to connect with 4, so White gets sente; a fight starts with White 5 and Black 6.
p50, problem 50, failure
Wrong: Moreover, it doesn't reduce Black's liberites, so it has less punch than the correct answer.
Right: Moreover, it doesn't reduce Black's liberties, so it has less punch than the correct answer.
p60, reference for solution 61
Wrong: 22,25: takes ko
Right: 22,25,28: takes ko
Wrong: This joseki was played in Shusaku'sthe famous ear-reddening-move game.
Right: This joseki was played in Shusaku's famous ear-reddening-move game.
p78, solution 84 diagram
[Diagram]
Corrected solution 84 diagram  
Label 'a' missing from diagram.


p79, problem 88.
Wrong: Black 3 and 5 are in the wrong order.
Right: White 3 and 5 are in the wrong order.


p87, problem 97, W1 missing from diagram.
[Diagram]
Corrected problem 97 diagram  



p93, problem 102.
Wrong: After this move Black is unable to play the sequence to E aim shown in the correct answer.
Right: After this move Black is unable to play the sequence to E shown in the correct answer.
p115, Failure comments for solution 124
Wrong: shouder
Right: shoulder
p134, problem 138.
Wrong: Although White 1 looks mild, it is the appropriate move in this postion.
Right: Although White 1 looks mild, it is the appropriate move in this position.

Get Strong At Joseki 3 (First Printing May 1996)

page vii
[Diagram]
Dia. 5.  
Correction: Swapped W2 and W4 from original positions.


p19, Answer 4.
Wrong: Black swallows up the marked stone and take a huge profit on the right.
Right: Black swallows up the marked stone and takes a huge profit on the right.
p38, problem 24, failure
Wrong: After Black 3, White will answer Black A with White B, so Black C will be not be a severe move.
Right: After Black 3, White will answer Black A with White B, so Black C will not be a severe move.
p38, problem 25, correct answer
Wrong: You should note, however, that although this a joseki, it is rarely played in even games.
Right: You should note, however, that although this is a joseki, it is rarely played in even games.
p63, Answer 54, failure title.
Wrong: 5: connects the ko
Right: 5: takes the ko
p66, Answer 56, failure text.
Wrong: After White 10, Black threatens to capture two stones in a ladder at A or to take a big corner with B.
Right: After White 10, White threatens to capture two stones in a ladder at A or to take a big corner with B.
p117, Answer 110.
Wrong: Black gets a large territory in the corner, while White get thickness in the center in return.
Right: Black gets a large territory in the corner, while White gets thickness in the center in return.
p121, Answer 115.
Wrong: White 1 is a light move, as are 3 and 5 in reponse to Black 2 and 4. White intends to sacrifice his two marked stones.
Right: White 1 is a light move, as are 3 and 5 in response to Black 2 and 4. White intends to sacrifice his two marked stones.
p124, Problem 117.
Dubious: Book gives date of 1985.
Perhaps: SmartGo game database reference s1982-08-11na indicates a date of 1982.
Caveat: Insufficent evidence to indicate which source correct.
p127, Answer 120.
Wrong: This move drew hgh praise from Otake Hideo.
Right: This move drew high praise from Otake Hideo.
p131, Answer 123.
Wrong: Black should extend to 1, exposing the thinness the marked stones and taking territory on the left.
Right: Black should extend to 1, exposing the thinness of the marked stones and taking territory on the left.
p143, Problem 135.
Dubious: Book gives date of 1984.
Perhaps: SmartGo game database reference s1986-03-27nd indicates a date of 1986.
Caveat: Insufficent evidence to indicate which source correct.
p147, Problem 138.
Wrong: However, Black 1 iss a new move.
Right: However, Black 1 is a new move.
p156, Answer 142, failure 1
Wrong: We have seen this postion before in Part 1, but White had a stone at A and Black had one at B.
Right: We have seen this position before in Part 1, but White had a stone at A and Black had one at B.
p161, Answer 148, failure.
Wrong: Black plays 4 and the postion reverts to the correct answer of Problem 143.
Right: Black plays 4 and the position reverts to the correct answer of Problem 143.
p192, Answer 179, failure.
Wrong: Black 1 and 3 are natural moves for building up a moyo, but unfortunately White catches the six black stone on the lower right with 4.
Right: Black 1 and 3 are natural moves for building up a moyo, but unfortunately White catches the six black stones on the lower right with 4.

Get Strong At Joseki / Errata last edited by 95.20.145.171 on March 14, 2016 - 16:17
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