BillSpightsElfPositionalJudgmentExercises/Game 18 ELf's Solution

Iwamoto Kaoru (W) vs. Fujisawa Kuransuke, Honibo League, September, 1950 (GoGoD 1950-98-22a)

The komi for the Honinbo Tournament was 4½ pts. at the time.

After B31 Elf estimates Black's winrate as 93½% (27.7k playouts). Black won by 3½ pts.

[Diagram]
Black is ahead.  

Elf thinks that W30 is a mistake, losing 9% to the attachment at a. For W32 Elf recommends the attachment at b, but the play from there is complicated, and Elf regards a, which Iwamoto played in the game, as only ½% worse, so I shall show Elf's continuation from there.

[Diagram]
Elf's continuation from W32, marked  

B33 is the underneath hane, to which White stands, solidifying his group. B35 takes kikashi in the top left and then B37 prevents White from making eye shape on the second line. The variation stops here, probably because the playouts for future play dropped below 1500.

Earlier in the game

[Diagram]
Unexpected error  

W6 is an error that loses 11½% to par, according to Elf. It is not that the ogeima approach is so bad, per se, it is that the 3-3 invasion at a in the bottom left corner is so good. The value of these early 3-3 invasions was not suspected before the advent of AI.

Elf's mainline variation for W6

[Diagram]
3-3 invasion  

White invades the bottom left corner and claims territory while Black makes a sizable wall.

[Diagram]
3-3 invasion, continued  

W16 encloses the bottom right corner. Then B17 makes a two space high enclosure in the top right, which was not popular before the AI era. W18 extends on the bottom side, reducing Black's influence there. The bots have devalued the sides, but each corner has at least two stones in it. Next, Black plays a kick joseki in the top left corner, another joseki that was not popular before the bot era. Then, W22 jumps on the third line on the left side, making some territory and forming a 5 space extension from the two White stones in the corner. Dogma at the time was that such extensions are too far. The bots don't care.

Later in the game

[Diagram]
B21 blunders  

Elf says that the natural looking extension, B21, loses 19½% to par. W22 switches to the third line attachment against the Black enclosure in the bottom left corner. B27 secures territory in the bottom left co[rner. Then W28 descends in the top leftcorner. Instead of W26 Elf prefers 27 by 5½%.

Elf's recommended variation for B21

[Diagram]
Atari first  

W26 connects and B27 extends. White could have played this exchange earlier. Comparing the two diagrams, it seems like the main point playing the atari at B21 is this exchange.

Ironically, Elf regards the descent at W28 as a blunder, losing 20%. ;) White has a superior play in the next diagram.

[Diagram]
Third line attachment  

W38 = a

W28 plays a second third line attachment. B29 plays the top hane. (If B29 is at a, W30 is the same.) After W30 B31 pulls back. The peep, W32, the crawl, W34, and the cut, W38, leave White some aji in the corner.

So Black and White traded blunders. Other than that, W6 missed the 3-3 invasion, which was probably heresy at the time. Other than that, Black took a strong lead because of an accumulation of relatively small errors by White.


BillSpightsElfPositionalJudgmentExercises/Game 18 ELf's Solution last edited by xela on December 7, 2019 - 04:11
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