BillSpightsElfPositionalJudgmentExercises/Game 16 ELf's Solution

My discussion of Elf's commentary on Game 16

O Rissei, 9dan (W) - Kato Masao, 9 dan, 1998-02-19a

After B27 Elf estimates White's winrate as 89% with 59.6k playouts. White, O Rissei, won by 1½ pts.

[Diagram]
White is ahead  

Black's bad shape, the empty triangle on the bottom side, is a clue. However, Kato, who was no slouch, had just played to create it. Perhaps he thought that W28 would connect at a. If so, he was right, O Rissei did play W28 at a. Elf disagrees. It regards W28 as a blunder, costing 19%.

[Diagram]
Elf's mainline variation for W28  

W28 is big, enlarging White's right side moyo. Instead of replying to B29 White turns to the top side, making a three stone wall. Next, the cut at B33 is big. W34 is interesting, avoiding an extension towards the right, which would not have a good follow-up to its right. W36 approaches the top right enclosure. It may also be considered as an extension from the three stone White wall. OC, the bots do not care about the human rules for such extensions. ;)

Earlier in the game

[Diagram]
W14 loses 13% versus a  

Elf regards W14 as a mistake, preferring the simple and strong push at a.

[Diagram]
Elf's mainline variation for W14  

After B15 White turns to the top left corner, making the three stone wall. White replies to B19 with a kick and jump. The fact that W22 is high suggests that White is looking to attack B19 and B21.

[Diagram]
Elf's mainline variation for W14, continued  

W24 plays the Go Seigen/AI shoulder blow against the top right enclosure. B27 takes advantage of White's high posture in the bottom left corner to play a submarine attack. W28 and W30 play a counterattack against the black+circle stones.

The actual game continues.

[Diagram]
Mutual misunderstanding  

Elf estimates that W20 loses 15½% to par. B21 returns the favor, losing 17½%. This kind of exchange of nearly equal mistakes suggests a shared misunderstanding of the position.

[Diagram]
Elf's mainline variation for W20  

W20 stands instead of cutting off the black+circle stone. OC, cutting off the black+circle stone shows fighting spirit, and is consistent with W14 ( white+circle ). Not to cut off the black+circle stone suggests that W14 was a mistake. Elf would agree. ;)

B21 and B23 push along the fifth line, forming a center facing wall, before connecting with B25. W22 jumps along the fourth line and thenW24 connects. In effect, Black has forced White to "crawl" along the fourth line. According to traditional go wisdom, that is ill advised. However, the bots ofter prefer to make center facing walls on the fifth line in exchange for the opponent's edge facing walls on the fourth line. The bots have a lot to teach us about center oriented play.

[Diagram]
Elf's mainline variation for W20, II  

B27 approaches White's small moyo on the right side. The resulting sequence illustrates Elf's light, flexible play. W28 on the 5-5 threatens to cut off B27 or to invade the Black enclosure. B29 invades the White moyo. OC, Black's fifth line wall offers support for this invasion. W30 separates B27 and B29, attacking both. B31 jumps out into the center and then W32 defends the White territory. Finally, B33 defends the Black position in the top right.

[Diagram]
Elf's mainline variation for W20, III  

W34 builds the three stones wall on the top side. Then B37 attacks it while extending on the side. W38 bolsters White's position in the top right and then B39 defends his invasion. W40 takes the double keima, then B41 and B43 push and cut, and the opening fight continues.

Next we look at Elf's variation for B21 in the actual game

[Diagram]
Elf's mainline variation for B21  

The stand, B21, looks right and left, taking aim at the white+circle stones and at White's weakness in the bottom right. B23 threatens the one and then B25 threatens the other. W26 is a strong riposte, cutting Black in two.

[Diagram]
Elf's mainline variation for B21, continued  

W30 turns to attacking the Black corner. W32 shores up a White weakness and threatens to play at a. B33 and B35 secure the Black group.

Back to the game.

[Diagram]
Overplay  

B23 may be a tesuji. but Elf indicates that it is an overplay, losing 13½% to par.

[Diagram]
Elf's mainline variation for B23  

B23 is a solid play, but gote. The checking extension, W24, is big. B25 approaches the bottom left corner. White replies with the footsweep, W26, as B23 hinders White's development on the bottom side. B27 is an interesting play, threatening to save black+circle, as well as to invade the right side. White now turns to develop the top side, as we have seen above.

Back to the game.

[Diagram]
 

B25 threatens the white+circle stones, but it is a blunder. According to Elf it loses 30%. :shock:

[Diagram]
Elf's mainline variation for B25  

black+circle = B35

B25 is typical when Black does not need to play at a. In this position, White does not answer B27 in the corner, but pushes in the center. After the now rare slide, B29, White plays the hane, W30, and B31 protects, forming a table shape. Next, White forms a three stones wall on the top side. Then B35 jumps into the center.

Attack and Kill Kato blundered on the bottom side with a strong local attack, accepting bad shape in the process. He probably assumed that O Rissei would save his two stones, which he did, making his own blunder. We warn beginners against overvaluing a few stones. It just goes to show that even 9 dans can sometimes make kyu level plays.


BillSpightsElfPositionalJudgmentExercises/Game 16 ELf's Solution last edited by xela on December 7, 2019 - 04:09
RecentChanges · StartingPoints · About
Edit page ·Search · Related · Page info · Latest diff
[Welcome to Sensei's Library!]
RecentChanges
StartingPoints
About
RandomPage
Search position
Page history
Latest page diff
Partner sites:
Go Teaching Ladder
Goproblems.com
Login / Prefs
Tools
Sensei's Library