4-4 point low approach high extension peep

  Difficulty: Advanced   Keywords: Joseki
[Diagram]
One-space extension  

In response to the 4-4 point low approach high extension, the peep at W1 is currently (mid 2024) the most popular reply. This is often thought of as an AI innovation, although it appears in a handful of 20th-century games, going back as far as an Oteai game between Kubomatsu Katsukiyo and Takahashi Shigeyuki in 1930.

The most common reply is the solid connection at a. The kick at b is also reasonably common, and can lead to a very complicated fight. All of c through g have appeared in pro games.


Connect

[Diagram]
Connect  

After B2, white will usually continue at W3, and then black will often tenuki. After W3, the low pincer attack at with B4 at a is an interesting possibility.

White might also tenuki after the W1-B2 exchange. If so, then black has good follow-up moves at b or c.

[Diagram]
Inefficient  

B4 protecting the corner at this point, would make the W1-B2 exchange good for White.

[Diagram]
Tewari  

If we reverse the order, B4 is inefficient. Black could defend against the threatened push and cut by playing B4 at a instead, or even further away at b. (In fact, KataGo suggests that black can often tenuki after W3, although it leads to a complicated fight if white plays at B4 later.)


Kick

[Diagram]
Kick  

After W1, black can also resist with B2. In this case, W3 and B4 are almost inevitable, then white can choose between a for a peaceful resolution, or b or c to start a complicated fight.

[Diagram]
Example continuation  

This is just one of many ways the fighting might continue. Notice that this is an exception to the proverb "cut the side you don't want": W3 at B4 would be a mistake. (If white plays W1 at B4 instead, the same applies: white should add a second stone and fight, instead of sacrificing.)


4-4 point low approach high extension peep last edited by xela on July 13, 2024 - 18:58
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