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Looking for rules and tools to support programmed-move Go [#2355]

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93.2.10.152: Looking for rules and tools to support programmed-move Go (2010-08-17 16:54) [#7887]

Let me explain first the concept of "programmed-move Go":

  • The basic rules of Go are the same. Pick the one you want to use.
  • A depth of programming is set, it is better if it a odd number (3 or 5), called D
  • Each player prepare a program to define their next D moves.
  • During the resolution, if a move is invalid move, it is considered a pass move.

I imagine that type of rule because

  • I would like to understand what strong player imagine when they play a move.
  • I used to be a programming engineer
  • (It would reduce the time of playing game by email.)

So my questions are:

  • Are you aware of such rules or example of games?
  • What could be the tool to support such set of rules?
  • Any volunteer to try?

As example on a 5x5 goban with a depth of 3.

[Diagram]
starting goban White to play  

Both player provide their programmed move at the same time:

  • From White: white D2, if black C2 then white D3 otherwise white C2
  • From Black: if white C2 then black D2, if white C5 then black D5, otherwise black C2

The example shows that language of programmed move is to be defined.

[Diagram]
After programmed moves  

And then you go on. Of course it does not make to much sense on a 5x5 goban.

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willemien: ((no subject)) (2010-08-17 17:18) [#7888]

On Dragon Go server somebody was busy with a tool for it.

see post [ext] http://www.dragongoserver.net/forum/read.php?forum=4&thread=26830#new1

He wrote a program in haskell but we were not able to port it to windows

do send me a PM on dragon go server maybe we can write something together

 
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