RTGProblem86/Solution

Sub-page of RTGProblem86
[Diagram]
White to move (best move)  


[Diagram]
Black sente  

Later B1 is sente.


[Diagram]
White komaster  

When White is komaster she can connect at W2 and then make a throw-in ko with W4 to prevent seki.


[Diagram]
White to move (second best move)  

When White is not komaster this move achieves the same result as the best move. It is the possible throw-in ko that makes the 2-2 play superior.


RTGProblem86/Solution last edited by 68.124.184.165 on July 11, 2011 - 17:11
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