RTG Problem 8 / Solution

Sub-page of RTGProblem8

Charles This was presented as a status problem.

[Diagram]
Black to play - result is ko  

When it is Black to play, B1 here as suggested by Andre is correct. White must avoid oi otoshi by playing at W2. Then B3 creates ko for life.([ext] GP)

[Diagram]
White to play - Black dies  

White can kill the corner cleanly with W1, which has the maximum influence on the outside.


RTG Problem 8 / Solution last edited by 80.179.162.236 on December 20, 2003 - 17:34
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