# Make An Eye And Die

Difficulty: Advanced   Keywords: Life & Death, Tactics, Theory

There are situations where making an eye is disadvantageous in a semeai. In the following example, making an eye in gote wins the capturing race for black by 3 liberties, whereas not making that eye wins it by 7 liberties!

White to move:

White will play the circled point, after which black can capture the single stone in gote but it will cost at least 3 liberties. Would like it if some semeai expert could show the optimal sequences.

There are examples of this in Tsumego problems that involve capturing races. Sometimes the answer is to not make an eye, and sometimes the answer is throwing a stone in to force the opponent to make an eye. This page is for discussion and examples of this phenomenon. --Gnostic?

Dieter: Let's just put right there so that it becomes a capturing race.

• The circled points are Black's outside liberties (5)
• The triangles and a are White's outside liberties (4*)
• The squared points are shared liberties or internal liberties
• Black playing at a creates a situation where b becomes a point where White will have to fill in answer to Black filling a liberty (outside or inside). c is already such a point.
• d or the point above may become an outside liberty but it may also become a point Black has to fill, if White threatens to connect.

It's probably easier to show the sequence.

This is how Black should approach the semeai technically and we can see he has 4 outside liberties left. So there's no hurry.

Playing and would be daft: an eye is only useful when there are lots of internal liberties to usurpate. But takes an eye too and Black has consumed already 2 of his own liberties. To make things worse, b is now not a place to fill early.

gnostic?: That's a good point, could you elucidate more clearly when eyes are useful? My point in this article is that there is a clear cost associated with eyes, and sometimes the cost is not worth it, but evaluating a possible semeai before it even appears on the board is very difficult without very precise heuristics. Can we adapt the equation (or inequality) from the EyeVersusNoEyeCapturingRace page to describe precisely under what circumstances making an eye will result in losing the capturing race?

Black makes two eyes this way.

However, White can save a part of her group in ko. If Black connects at a then White b connects and Black cannot avoid the atari of c next. is a smart move to gain tempo.

Dieter: Making an eye can go at the cost of eating your own outside liberties. That cost is twice as high as it may appear: you lose a liberty AND a move, so in effect you likely lose two liberties. The gain of making an eye lies in the internal liberties. In a "eye against no eye" capturing race, these liberties shift to the one having an eye. If your making an eye results in a "eye against eye" race, then these internal liberties shift back to being shared by both and there's likely a seki. In an "eye against big eye" race, you may not gain anything from making a small eye.

But there's a catch. Internal liberties may count already for you, from a defensive perspective. The net gain may increase your chances to kill but even more increase your chance of being killed.

I think the best approach is to mentally make the eye, then see which kind of capturing race you're in and do the math. See below.

Make an eye or not

In this situation, Black has 2 OL, White has 4 OL and there are 3 IL. Either player, when trying to kill the other, will have less OL than the sum of opponent OL+IL, so this is a seki.

Suicide

When makes an eye, he removes an OL (cost 2) and gains 3 IL. Now the count is 4-4 but it's White to move, so Black has killed himself.

Kill

Here, there are 4 internal liberties. Now turns the situation into 5-4 for Black. One internal liberty makes the difference between suicide and kill.

Eye against eye

Here White has 3 OL and an eye. will shift the 3 IL into shared liberties and it's seki. If White could play at , then the IL would become hers and Black is dead.

Big eyes rule

This time, White has 4 liberties through her big eye. Now it is completely pointless for Black to play and create a small eye, because the internal liberties are still White's in this type of capturing race. This is regardless of the number of internal liberties.

In this variation of the onadare joseki, any attempt black makes to break out into the center will fail, because doing so makes a "one eye" shape that is compromised by insufficient liberties.

Immediate Failure:

Delayed Failure:

The Nihon-Kiin Small encyclopedia says "Try as he might, black cannot make it out into the center". I presume something like this sequence is what was meant. Black will give white good thickness no matter what. --gnostic?

===Contrived Example===

End position

White can't start filling from the "outside" (the right side of the black group), as this "outside" is actually the "inside", I.E. the shared liberty between white and black. However, He's free to play anywhere inside the eyeshape, because for black to make an eye would cost him a liberty, plus the turn to move. --gnostic?

Make An Eye And Die last edited by ajisubarashii on April 2, 2019 - 18:31