LEAP PQ9903A
From the User Manual
Features
- 29 preprogrammed options for quick easy use.
- All preprogrammed parameters can be manually altered.
- All moves are counted for all options.
- Time can be corrected during a game.
- Alarm can be set to warn when running out of time. (10,5,4,3,2,1,0 sec.)
- The preset parameters stay on the system when you power off/on the clock. (If batteries have been taken out, the preset parameters reset to defaults).
Operation
1. Switching the timer on
- Switch the timer on and off with the ON and OFF button on the bottom of the timer. The ON/OFF button is placed on the bottom to avoid unintended resetting of the clock.
2. Choosing an option number
- When you switch on the timer, the option number is flashing in the center on the display screen. Use (+) and (-) to select one of the 29 options. After number 29, the display returns to 1. To find the option you want, refer to the Pre-programmed Options in this user manual or on the bottom of the timer.
3. Activating the option number
- When the option number you select appears on the display, activate it by pressing the (✓/𝅗𝅥) button. The display then shows the default starting time for that option. (to edit settings see Manual settings before or during a game below)
4. Starting a game
- When you have selected an option with pre-programmed setting, check that the lever is upward for the white player (chess). The player color is indicated with the crown symbol (for chess). You can then press the (▶❚❚/🕔) button to start the timer. The correct setting of player color is important to keep good record of the move number.
5. Temporarily stopping the timer
- During the game, you can temporarily stop the timer by shortly pressing the (▶❚❚/🕔) button. If you want to change the time, refer to Manual settings before or during a game.
6. Audible Signal
- Sound can be turned on or off by pressing the (✓/𝅗𝅥) button during a game. When the sound is on, the audio symbol appears on the display screen and disappears when the sound is off.
7. Quick Start Guide
- Switch on the timer on the bottom; adjust the flashing digit to select a preprogrammed option with (+) and (-)
- Press (✓/𝅗𝅥) to confirm the settings.
- Press (▶❚❚/🕔) to start the game.
Manual settings before or during a game
1. Under any pre-programmed options, press and hold (▶❚❚/🕔) for 3 seconds to enter into parameter set, the most left digit is blinking. To change the blinking digit, press the (+) or (-) button. When the valued is set, press (▶❚❚/🕔) button to step to the next digit. After all the left parameters are set, press (✓/𝅗𝅥). Parameters on the right side will show the same as left side. To confirm the settings, press and hold (✓/𝅗𝅥) for 3 seconds.
2. During a game, you may change the time that is currently displayed: press (▶❚❚/🕔) to pause, then press and hold (▶❚❚/🕔) for 3 seconds to enter into parameter set, when changes are made, press (▶❚❚/🕔) to restart the timer to resume the countdown based on the corrected times.
Pre-programmed Options (Partial list)
Rapid and Blitz: options 1 and 2
- 1. 5 minutes, when one player uses up time, the other player can continue the moves until time over.
- 2. 25 minutes, when one player uses up time, the other player can continue the moves until time over.
Bonus (Fisher): options 3-8
- 3. 3 minutes main time, add 2 seconds after each move.
- 4. 25 minutes main time, add 10 seconds after each move.
- 5. 90 minutes main time, add 30 seconds after each move.
- 6. 30 minutes main time, add 10 seconds before each move.
- 7. 5 minutes main time, add 3 seconds after each move.
- 8. 3 minutes main time, add 1 or 2 seconds after each move. If the player used 1 second for a move, add 1 second for the next move; if the player used more than or equal to 2 seconds to move, add 2 seconds for the next move.
Delay (Bronstein): options 9-11
- 9. 5 minutes main time, add 3 seconds at the start of the match. If the player used less than 3 seconds for a move, add the used time for the next move; if the player used more than or equal to 3 seconds for a move, add 3 seconds for the next move.
- 10. 25 minutes main time, add 10 seconds at the start of the match. If the player used less than 10 seconds for a move, add the used time for the next move; if the player used more than or equal to 10 seconds a move, add 10 seconds for the next move.
- 11. 115 minutes main time, add 5 seconds at the start of the match. If the player used less than 5 seconds for a move, add the used time for the next move; if the player used more than or equal to 5 seconds for a move, add 5 seconds for the next move.
Byo-yomi: options 26-29
- 26. 1 hour main time + one 20 second byo-yomi period
- 27. 2 hour main time + one 30 second byo-yomi period
- 28. 30 seconds/move + 60 seconds for 10 times: 30 seconds for each move, when 30 seconds finished, enter 60 seconds byo-yomi (10 times), player loses when byo-yomi finish.
- 29. 1 hour main time + 5 minutes Canadian byo-yomi: After the main time is finished, a period of 5 minutes is added. When the agreed number of moves is made, the players clock can be reloaded with the byo-yomi time by pressing the (-) button for 2 seconds.