High Shimari, Probing with a Peep
The peep is a probe, an "asking move" - it poses a question to Black: What does he want to achieve with his high shimari? a, b and c are all three regularly played viable answers.
This page presents many sequences. Many of them are not the best play. It tries to avoid judgements, where it can't support them with arguments.
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Taking the corner
After b, White can wait for a suitable moment to set into motion at x, yielding one of the following results. (It is mostly Black's choice which result will be seen.) y is possible as well.
At first sight, this may look bad for White, since it resembles the 44 point 33 invasion double hane joseki, except the black corner is a lot larger. The result is acceptable for White though since Black had two stones in the corner to start with.
However, White isn't forced to live hastily in the corner. Continuing at x leads to good results, in the end, it boils down to being not good.
White is alive, but this isn't bad at all for Black after . - can be played later.