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In this page, I'd like to try and classify both official and proposed rulesets with regard to their properties.
The most basic property is the type of scoring. This can be one of stone scoring, area scoring, hybrid scoring, or territory scoring. These will per se yield a rather similar result, with stone scoring possibly being most off. I will leave out sunjang baduk scoring, because it seems to behave totally different from normal go. "Hybrid scoring" is a term I use for scoring methods that are like area rules in some aspects and like territory rules in others.
Different from that is the choice of counting method. Examples for this are japanese fill-in counting, chinese half-counting, New Zealand half-counting, or Ing fill-in counting. Counting methods are often only applicable to a specific type of scoring. Sometimes, subtle differences in scoring are caused by application of one or the other counting method. Other than that, the counting method is not of great importance.
For territory scoring, the question arises how the stones that are to be removed at the end of the game are determined. Generally, this can be either a "life and death" method or some kind of "control" method. For "control" methods a further classification can be done by the number of playout sequences used.
The ko rule used may at first not seem very important, because it will only scarcely make a difference. As long as any "normal" ko rule exists, our everyday go life will not be affected much by its details. However, the ko rule sits at the core of all go rulesets. Flaws in the ko rule will emerge sooner or later, like a monster lurking in a dungeon under a big city.
For all these properties, it is noteworthy whether they are well defined. I will not engage in wordplays here, but "you know what I mean" is often best translated as "I can't tell exactly".
I will only include complete rulesets, not proposed rules that describe only one aspect of the game.