Confused: increases the liberties to three for the white group; and after
Black needs an additional approach move at
before being able to play at a.
Variation: black might play trying to start a ko, but white still wins the capturing race (
at
,
at a).
Variation: black might try to escape to the right. In that case white can stop him with the following sequence. A potential cut at a could be easily fended off by playing at b and putting the black group into atari.
After this , the variations get a little complicated, but white can kill without ko. (Black is trying to set up something like a tombstone squeeze, but it doesn't work in this context.)
If Black is allowed to play at , the white group dies. It doesn't matter whether White played at
or at a, b, c or d.