please keep the discussion about Atari Go Teaching Method on that page.
Rubyflame: Has anyone considered the possibility that Go evolved from the capture game? I believe that capture 180 with no passing allowed would be strategically equivalent to Go with group tax (although it would have a much longer endgame).
KarlKnechtel: When I have seen "capture n" played (for whatever value of n), there was no ko rule - the players would figure out that constant retaking was to one player's disadvantage. Once the teacher observes a situation like this, s/he can then introduce the ko rule, as one of the steps to introducing the "real game".