A Master's Guide to the Ultimate Game

    Keywords: Books & Publications

A Master's Guide to the Ultimate Game
Part I of the series: Learn to Play Go Series
http://www.samarkand.net/Web_store/Html/Images/L1A.jpg
By: Janice Kim, Jeong Soo-Hyun
Publisher: Good Move Press, 1994
ISBN10 0964479613
176 pp.

[ext] A Master's Guide to the Ultimate Game is Volume 1 in the Learn To Play Go Series.

This is a basic introduction to the rules of the game along with such starting points as very simple life and death and the Tiger's Mouth connection. It contains a board and some cardboard "stones".

[ext] There is an ebook version for the iPad.

Reviews

David Carlton's [ext] review

Table of Contents

  • Part I: Fundamentals
    • 1. What is Go
    • 2. Capturing
    • 3. Connecting and Cutting
    • 4. Where you Can't Play
    • 5. Life and Death
    • 6. Ko
    • 7. Territory
    • 8. A Real Game
  • Part II: Basic Techniques
    • 9. Capturing Techniques
    • 10. Connecting Techniques
    • 11. Life and Death Techniques
    • 12. Capturing Races
    • 13. Ko Fighting
    • 14. Ending and Counting
  • Sample Openings
  • Appendix A -- Go Associations
  • Index

Sample Material

to be added


A Master's Guide to the Ultimate Game last edited by 49.244.105.42 on August 7, 2015 - 14:23
RecentChanges · StartingPoints · About
Edit page ·Search · Related · Page info · Latest diff
[Welcome to Sensei's Library!]
RecentChanges
StartingPoints
About
RandomPage
Search position
Page history
Latest page diff
Partner sites:
Go Teaching Ladder
Goproblems.com
Login / Prefs
Tools
Sensei's Library