I didn't know when I created the page that it automatically got a discussion page. I may delete the Comments section in favor of using this page.
I'm curious to know to what extent my system has been reviewed. Has anybody had the courage to wade through the math? Have people tried using my tables? Have people LOOKED at my tables? Knowing that the page has gotten n hits does not really let me know whether I should continue working on the system, after all.
At this point, I think I would appreciate flaming XD
I've read through it, but haven't had much time to respond as of yet :)
In general, the system seems reasonably sound, though I don't think it breaks much new ground. The system is basically based on two factors: Points/Rank and Points/Stone, depending on board size. Combining them gives you a Handicap+Komi for any rank difference for that board size. The same method underlies many other such systems. I've made one such table some time ago, which can be found at HermanHiddema / Handicaps And Komi For Other Board Sizes.
There is a concern here, however, that these factors are not constants. The Xth handicap stone is not necessarily worth as much as the (X+1)th handicap stone or the (X-1)th handicap stone. Some statistics on handicap game results can be found here. The graph seem to suggest that not all handicap stones are created equal. In particular at the fifth handicap stone the winning percentage for black drops significantly, suggesting that the first four (corner) handicap stones are worth more. Perhaps the placement of the fifth stone at tengen has something to so with it, and maybe free placement would not result in the same dip in the graph. Regardless, it is an uncertainty, though experience does seem to suggest that the value of the stones is roughly equal.
I've never seen the differentiation between Chinese and Japanese style rules written out like that, primarily because most sources recommend a handicap system for the prevalent rules in their area. The distinction is certainly a valid one, as can be readily proven by the case of the 5x5 board. For 19x19, current statistics point to a correct komi of 7 for Japanese style rules, not 6. See Komi / Statistics. As far as I know, there's not much in the way of statistics from professional games on other board sizes.
@Herman, I assume the graph is this one: http://turkusarja.net/handygraph.php
BTW, this (I guess Finnish) page seems to contain much more information, but I can't read it: http://turkusarja.net/
First of all, this is a very interesting approach (and currently the only one), as we seem to near a universal formula for H/K calculations. If an easy solution exist is another question...
Have here are a few 2c of mine. The formulae have been lingering for a while in my HP48, but other stuff carried me away. I am still trying to remove the "if" parts in the formulae because I don't see why there should be such artificialities if everything else is just linear: players should understand what H=1 means ("=no handicap") or H=0 (="no handicap"), rather than having to introducing branchings in the formulae; also, the formulae should behave without discontinuities when using negative rating differences (the result should be just the same) - at first sight this seems to be the case.
Here's the next step: I think that there must exist formulae that exchange H for K: for example, if H/K calculations are well understood, a good system should be able to propose equivalent sets of (H/K) values, so handicap and komi should be interchangeable, and players should be able to choose whether to play with handicaps (and komi) or only komi (but bigger values then). That's the next mathematical challenge to solve, that IMO would prove whether this set of formulae is correct or not.
I checked the time stamps on that thread you linked, and Jan Veenstra posted that formula before I started my project. I derived it without checking that source, as I do not play on Dragon Go Server (or, for that matter, I do not tend to frequent forums, either; the glut of information and the time it takes to process it all intimidates me). I guess I should feel silly that I spent so much time trying to get my formulae to work properly when one of them was online already.
As for the other points, I am going to write as a separate thread a much larger rant about some problems I have with rating systems that bother me the more I try to defend my system. That rant may address some of the points raised here, but probably not :)