Currently the page makes it appear that SOS is a good method, when the EGF says that it is in the bottom half, the less preferred half, of possible methods. The EGF recommends/prefers four methods of tie breaking over SOS. Two of those are SOS variants. Should we inform the reader of the SOS page that
As the page currently reads, SOS-2 and SOS-1 are curious variants. The EGF actually prefers them.
The any method that the EGF considers less desirable than SOS is rating. The other two methods (prior order and lottery) ignore the tournament results entirely for the purpose of tie breaking....assuming that rating is rating after the tournament and not rating from before the tournament.
IanDavis: Well this is because the most of the Rules Committee that liked SOS left. I don't think it's an accurate reflection of practice in the EGF, or indeed preference.
This is true. The EGF text is quite recent, and as far as I am aware, no tournaments have as of yet used either SOS-1 or SOS-2.
Note that the first recommendation, number of board wins, is only applicable in team tournaments.
The text mentions that SOS or variants thereof, are recommended by the EGF. SOS-2 and SOS-1 are those variants, and have the same basic purpose.
As such, SOS and variants occupy places 2-4 for individual tournaments, with Direct Comparison in first place. The AGA recommends SOS in first place and Direct Comparison in third place (they call it "Face to Face result).
Also, further down the EGF advises against ROS, IROS, CUSS, SODOS and SOSOS. So on the whole, for individual tournaments, the EGF considers 6 methods as better than lottery (which is in the list on the last place) and 5 as worse. This, IMO, puts SOS firmly in the top half.
All in all, I think that the wording "are among the recommended tiebreakers" is quite neutral.
IanDavis: Agree, for occaisions when tiebreakers must be used it is generally used - pandanet cup for example. Many players think splitting money on SOS is silly though.
Yes, both the EGF and the AGA actually advise splitting prize money between tied players, and only using tie breakers to determine the tournament winner. This is also in the text on the tie breaker page in the section on when to break ties.
The EGF list could be improved in many aspects. The bulleted text is copy-pasted from http://www.eurogofed.org/egf/toursysrules.htm
Even more highly meaningful tie breakers for team tournaments exist, for example the sum of SOS and board wins, which seems to be expressly forbidden by its nonexistence on the list. But most tournaments are not team tournaments, so let's forget this one for now.
Go directly to statistics 101. Do not pass GO. http://xkcd.com/221/
Or with less sarcasm: if two players are evenly matched, as suggested by their MMS tie, will the result of their knock out game always be exactly the same as the result of their first game? If player A was "already knocked out" by player B, does it not follow from their identical MMS that player B must have been "just as knocked out" by somebody else? If A and B are the only 2 players tied for the first place, does this not mean that B has lost to a player weaker than A, and should therefore have no place in this knockout at all? (no, I do not think so even myself, but this just as logical as the given explanation.)
(caution: straw man argument ahead.) A case where the DC would consistently work is if you declare that it is possible to have "winning rings" so that A usually beats B who usually beats C who usually beats A again. In this case, it is indeed very reasonable to suspect that the winner of one game is indeed more likely to win the other game too, no matter what their MMS. If this is what you believe, then using a tournament system based on the assumption that one's ability can be expressed by a single number (say, McMahon or Swiss) is silly though, and your results would show little else than artifacts of the pairing. (straw man 0 - bass 1)
This is a very good description of SOS & friends. The only things it does not mention are 1) that the source of noise and luck is not in the SOS methods themselves 2)the variants haven't been used in practice, and 3) that the "noise" filtered is actually meaningful data. Also, pairing luck is kind of mentioned twice, as it is already reflected in the opponents' strength bit, and the "doubtful" part could be omitted because of the earlier precautions of "do not use tie breakers, and even if you disobey that, beware the resolution." Overall, excellent text.
Well, why not recommend using the age of the players as a tie breaker as well, since clearly this is a desperate measure not to be used by any self respecting tournament organiser ever.
If ever the simple concept of "predefined order to use in case of ties" was mangled beyond recognition, this must be it.
And so, we are completely out of tie breakers. In summary, we are stuck with:
* 1 inapplicable one * 1 illogical one * SOS and variants * 1 desperate one * 1 unreadable one, and * lottery
So it is quite safe to say that SOS is "in the upper half" of tie breakers.
It is good to see that at least the list can be changed after it is written and declared absolute. At least I cannot figure out why this should be placed after lottery otherwise.
-Bass
This rant was powered by a powerful mixture of frustration and caffeine, and is to be taken with at least as big a shipment of salt as you would use on general recommendations of international committees.
IanDavis: I agree that describing Direct Comparison as being free of noise is a truly ludicrous description. The sample of 1 data point had a really low standard deviation, no kidding :) Unfortunately somebody inserted this as an advantage of DirectComparison.
However SOS-1, SOS-2, they do seem to have been used in Chess tournaments, but I can never quite tell what the hill was written in those EGF rules pages.
SOS-1 and SOS-2 are in the FIDE handbook as Buchholz Cut 1 and Buchholz Cut 2, so I assume they have been used in chess in practice. As far as I am aware however, they have not yet been used in Go, as they are not supported by McMahon programs and have only been introduced into the EGF rules last summer.
During some WAGCs they were used, I have been told.
Interesting, any idea which ones?
WAGC is Swiss, which helps, as you can use chess software that supports these tie breakers.
Any McMahon tournaments that used it yet?