Outcome Class

   


This page is a definition of Outcome class
The main treatment of this is in the article Abstract Game.
Please keep this article to the minimum and add any detailed explanation to Abstract Game.
See the Definition template for a rationale and recommendations for definition pages.



In CGT, the outcome class of an abstract game ``G`` indicates who wins ``G`` under optimal play given who starts; the four basic possibilities are ``G=0``, ``G∥0``, ``G>0``, ``<0`` corresponding to a win for the second player, the first player, Left and Right respectively. These may also be combined in ways such as ``G⩽0`` (Right can win when playing second) and ``G⧐0`` (Left can win when playing first).


Outcome Class last edited by PJTraill on February 8, 2019 - 23:19
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