# Ing Timing

Keywords: Tournament

## Definition

Ing Timing (Ing Time Purchasing) is the time system where

• one gets four periods,
• the first is six times larger than the other three,
• time for each move is deducted,
• and two points are added to the opponent's score for each exhausted period.

## Diagram

```|----|--|--|--|  time before
```
```|---- -- --|     time for some moves
```
```         |-|--|  time after, and -4
```

## Remarks

Robert Pauli: Actually the text (link below) says "penalty for exceeding [a period]", but that makes no sense to me: time never may drop to zero! The instant it does, one has to invest a life.

## Example

18 = 12 + (3 x 2) minutes.

```  #  Lives Cost  Time   Used
--------------------------
1    3    0   12:00   3:00
2    3    0    9:00   9:00
3    2   -2    2:00   1:00
4a   2   -2    1:00   1:00
4b   1   -4    2:00   0:40
5    1   -4    1:20   0:50
6a   1   -4    0:30   0:30
6b   0   -6    2:00   1:20
7    0   -6    0:40   0:40
8    0   -6    0:00   lost
```

## Another Example

For example, let's say that each player starts with 30 minutes basic time. After a player has used that 30 minutes, that player loses 2 points as a penalty. Additional points are lost for each 1/6 of the basic time used (in this case, 5 minutes.) For example, after an additional 1/6 of the basic time (5 minutes) is used, another 2 points are lost, for a total of 4 points. After the next 1/6 of the basic time (another 5 minutes) another 2 points are lost, for a total of 6 points. After another 1/6 of the basic time is used, the game is forfeited. Note that if the other player also uses up a comparable amount of time, the penalties will offset. The first player to go over 45 minutes will lose on time, however.

So, for a 30-minute basic time period, it looks like this:

```0-30  minutes: no penalty
30-35 minutes: 2 point penalty
35-40 minutes: 4 point penalty
40-45 minutes: 6 point penalty
45    minutes: loss on time
```