Program language: C
AnchorMan uses the same source code as in Ogo for Palm Os devices.
AnchorMan is a very basic Monte Carlo style program. It's strength is limited because of scalability issues. AnchorMan basically plays 5000 random games (not filling trivial eyes) and selects the move that led to the most victories in those random games. Additionally, there are a few incentives applied to prevent the most trivial kinds of blunders such as self-atari.
There is also a general penalty for moving inside of territory that the program considers pretty much already settled which is easily calculated by keeping statistics on the ownership of each point at the end of each of the 5000 games.