Alter Igo Endgame
These are not go diagrams!
The positions on this page are for the game of Alter Igo, so please do not 'fix' them for go rules.
End of the game
The game end rule of Alter Igo states that
The game ends in * a draw, if the same board position is repeated three times * opponent's win, if a player resigns * opponent's win, if a player places a stone so that it is the only stone to be immediately removed by rule 4.
This means that a single stone suicide is the only "losing move", and this page is about techiques to avoid making such a move.
3x4 game end
On a 3x4 board a game might end like this:
Black has to play somewhere, but any move on the right would be a single stone suicide, i.e. an immediate loss. captures 6 stones (5 black ones and the stone itself)
After this, black 11 must commit a two stone suicide at the marked point (which is ok) but then white will play move 12 at , leaving black no choice but to play a single stone suicide:
Now black has no choice but to play a losing move.
Regular endgame
These positions might happen in a regular game of Alter Igo.
Common liberties
A play at a common liberty is worth a move. This is not a surprise, as the game (nearly) always ends with one of the players having to fill the eyes of their own (previously) living group.
As there were an odd number of common liberties, black was able to play the final common liberty. White cannot play inside black's eyes (single stone suicide will lose immediately), so she must fill her own eye with .
The white stones will all get captured, and any further white stones will share that destiny. So, black will eventually be able to turn the whole board into one-space black eyes, thereby forcing white to play a "losing move".
Spare eyes
The player with more spare eyes will win.
The player with more "spare eyes" will win. Here black has 1 spare eye, while white has none. (2 eyes are needed for living, as usual). The game will continue with white and black both playing inside the big white eye until it finally becomes a one space eye:
Because black had an eye that was not needed for living, b was able to win by shrinking the white eyes to one-space eyes and then playing in the "spare eye".
Two-space eyes
A sacrifice inside a two-space eye is worth a move.
In this position the black cannot fill his own 2-space eye, because white would mirror, forcing black to fill his own eye. Black can manage a draw, however.
White also has to play inside black's two space eye, for if white uses to capture , black will play at and win.
Next, both players must commit two-stone suicides (confirm for yourself that any other move will lose), bringing the situation back to the original one 4 moves ago.
As neither player can deviate from the loop, after 4 further moves the original position will occur the third time, causing a draw.
Three-space eyes
A three-space eye is a slightly silly creature in Alter Igo. The opponent will of course take the middle point to prevent an extra eye. After that, you can use one move to turn it into a two space eye, or you can let the opponent play once more in the eye. If you do, you have "a move and an eye" in reserve: if your opponent is forced to play a suicide inside the 3-space eye, you will gain 2 small eyes, while it is still your opponent's turn to play next. Also, if you play to capture the two stones, you can "waste a move" and still have an eye left.
The player to play next will win this game.
This diagram could arise from "spare eyes example" if black made a mistake and played inside the white eye with . Notice how black's apparent spare eye advantage is of no use now!
If it had been black to play first, white would have had to reduce her 3-space eye into a 2-space eye. Black would then have played inside the 2-space eye to win.
Exercises
While this page is not nearly complete, it should give some insight into the engame of Alter Igo. As there is very little other use for such wisdom, here are some endgame problems to test your skill. Have fun! --Bass, 2008-01-10