Stanley Style Go

    Keywords: Culture & History

In the words of the original page,

Stanley Style Go is a unique playing style developed by the KGS identity 'Stanley': (header) greedy Go (ChrisSchack) (that) cannot be adequately described in words. (Fwiffo) Everything seems to be a contact, then a pushing battle. (Alex Baxter)

Objection has been raised to the use of the term "style", which nevertheless is of long standing.

For conversation about the page's revival, see the discussion page.


There were once at least five articles concerning the "Stanley style":

Stanley Style Go is [ext] snapshotted from 2005, -06, -07, -15 and -16. The latest [ext] version is from 14 April 2016.
Last recorded edit on 12 November 2012.

Stanley Standard Fuseki is [ext] snapshotted from 2005, -07, -15 and -16. The latest [ext] version is from 2 July 2016.
Last recorded edit on 27 January 2015.

Stanley 3-3 Joseki is [ext] snapshotted from 2007 and 2015. The latest [ext] version is from 29 October 2015.
Last recorded edit on 5 July 2008.

Stanley 3-3 Double Hane is [ext] snapshotted from 2006 and 2015. The latest [ext] version is, again, from 29 October 2015.
Last recorded edit on 5 September 2005.

Push and Teleport is [ext] snapshotted from 2007 and 2015. The latest [ext] version is from 30 October 2015.
Last recorded edit on 14 June 2008.

In no case was the page history of any of these articles preserved.


The [ext] Stanley KGS account had its first game in January 2002, and the original Stanley ceased to play on it in September 2008.

It was later used by a 2d with a "normal" style from May 2009 to May 2015, after which time it has been unused.


bugcat: It would be interesting to evaluate some Stanley style positions with AI and see how much disadvantage the bot opines was incurred -- most notably by his usual four move structure played as Black.

Calvin: ... it's probably better than giving a two-stone handicap.
Paul Clarke: ... he is behind by the komi (or a little more) ... say 6-10 points altogether.
PatrickB: The 6-10 point evaluation is probably not far off.

kmr: AI evaluation of this fuseki is 80% WR for white (chinese rules, 7,5 komi) - means that this moves lose about 20%. Also worst move is not this extension, but move 3-4, assuming its 3rd move.


Stanley Style Go last edited by bugcat on September 21, 2021 - 01:27
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