Quarry is a free editor and GUI for GTP engines for - at present - Go, Amazons and Reversi (a.k.a. Othello.).
The program has originally been written by Paul Pogonyshev and is only for Linux machines.
Notice from Quarry's current web page ( http://home.gna.org/quarry/): Sorry, this project is discontinued. If you want to take over and become new maintainer and developer, post to the mailing list. (this notice is from 2008)
- Play engine games with time control: absolute time, byoyomi style or Canadian style.
- Let two different engines play against each other.
- Markers are circle, cross, square, triangle, check mark, digit, letter.
- Search for text in comments and node names.
- Fast adding and editing of node names.
- Export diagrams as ascii for Sensei's.
- For the complete features list see: http://home.gna.org/quarry/
Ubuntu installs version 0.2
The installation may include gnugo and an engine for reversi (othello): grhino.
Download the latest version for compilation at http://download.gna.org/quarry/
RueLue (not yet user): I wonder, if it can be compiled for Windows machines. (they say "for Linux only")
Quarry (0.2.0) has no named-nodes-list. CGoban has this list, but sadly only in the off-line editor. Problem: when you prepare a game for an on-line lesson, you give names for important points of the game (e.g. missed tesuji, bad form,...). And online you could open the list and go directly to that node.
- Homepage and Download: http://home.gna.org/quarry/
- Development: discontinued (1-'16)
 There was work on Quarry 0.3.0.1 (and sources were online as "stable") but that version disappeared (new features in Quarry 0.3.0: UGI (UGF, IGS) file import, Guess mode). I know, I saw this online, possibly at gitorious. Maybe Paul Pogonyshev or another coder worked on it, but don't want to publish it anymore. Clues of this can still be seen at archive.org. --RueLue