I thought the starting point had to be a cut at 2/4 or 3/4, but it's just not working. 3/3 and 1/4 don't even last a round.
xela: My poorly trained intuition tells me that the interesting points here, in order, are a, b and c--but when I try to read it out, none of them seem to work:
Here there is room for black to make a mistake: at
then
at
kills. But in the diagram black is alive.
Skylancer (3k): If black mistakenly defends with , White can pull some profit with
. I believe that Black at A or B leads now to some very beautiful killing sequences.
If Black blocks at or A, White still manages to either turn black's corner into a seki or to capture a few stones with
.
Skylancer (3k): But, unless I am missing something, I cannot see how White can refute here. A is met by B, C and D are miai, and regardless of whether White throws in a stone at E now or later, Black is guaranteed to get an eye there, while White cannot get any such eye in the corner.
Maybe these musings will point the way to the solution, if there is one.
Skylancer: Update: Aha! I think I have it, or at least something close. Xela had a good first move. White will gain something here. If Black does not block with , then White can at the very least play
to gain more than a simple endgame push. If Black does block with
,
looks like the trick.
Seems like seki. Or, if Black now plays A, White can get a ko with B, or profit with a capture at C.
If Black does anything else, White gets a double atari at 5 and either kills Black, or captures some stones. (Apparently kills Black for this specific , in a very cool sequence).
So Black has to lose something now. Or does black have a defense against this? Did I make a mistake?
Can black be killed in all cases rather than get a seki or ko?
xela: In summary, this represents best play for both sides? White has reduced black's corner to five points, in sente.