Difficulty: Beginner   Keywords: Opening, MiddleGame, EndGame, Tactics, Strategy

One of the first games I finished (if not the first) was a game against GnuGo (it plays fast).
Thanks to gnugo's boss for permission to post this game :)
I think most of the games I'll have questions about will be of games I lost, so I want to start with a game I won against a stronger opponent.

Game 401446

Final position (B+4.5) dead stones marked  

White: gnugo (14 kyu)
Black: hexkid (19 kyu)
komi: 5.5

Captives: black+square white+square white+square

Move by move

Moves 1 to 10  

B3: experimenting move reversal (?). Usual order is B3 at B5 and B5 at B3.

Moves 11 to 20  

B3: Hmmm ... White looks about to 'take' Black's corner, but if she does Black may take her top left corner -- Black's just making the bottom right corner safe before attacking.

B5: Disturbance tactics.

W6: I knew it!

B7: If Black can separate White's groups and keep his connected (yes, I know, tough goal) it is a good thing.

Moves 21 to 30  

W4: Attacking Black's weak group.

B7: keep connected.

B9: black+circle is not important. I realize White will connect her groups, but she'll have to lose some time to do it. The point with the marked stone is not an eye for her.

Moves 31 to 40  

B1: Saving Black's weak group.

B7: Black does not want to be attacked here.

B9: either connect up or to the right.

W10: ok, connecting up.

Moves 41 to 50  

W4: The marked stone is not important for Black.

B5: Maybe Black can connect everything :)

Moves 51 to 56 (5: pass)  

hexkidGame401446 last edited by hexkid on September 2, 2005 - 13:42
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