Go is an indirect game
Examples of what is meant by this.
- A 4-4 point in the corner expects future influence on the side or in the centre, after an invasion at 3-3.
- Attacks on groups can be effective even if they don't kill.
- Influence in one part of the board may help invading or attacking elsewhere, rather than turn into territory locally.
- Strategy is often built up from double-purpose plays and miai, rather than as a template.