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Aji is a Japanese Go term that has been adopted into English. In the context of Go, aji roughly means possibilities left in a position.
This definition is derived from one the meanings of the word aji in ordinary usage: taste, in the sense that it lingers. By analogy, aji in Go refers to lingering possibilities that are latent and cannot be used immediately, but might come to life if the situation changes. That is why aji is also often translated as potential. Another translation as funny business or unfinished business has been proposed by Ed Lee.
A related term that should not be confused with aji is nerai meaning threat, aim, target, or follow-up.
An exact definition for aji can be elusive because it is difficult to describe the concept succinctly without losing accuracy. For example, interpreting the phrase "possibilities which are left in a position" literally may give one the false impression that any empty corner, side, or even an empty board at the start of a game, is full of "aji." Rendering the term as "potential" is likewise unsatisfactory, because this may be confused with "potential territory" or development.
In reality, the usage of aji in Go, whether in the original Japanese or its adaptation in English, is much narrower. Typically, a position is said to contain aji only if:
- It already contains one or more existing groups; and
- At least one of the groups has a weakness or defect that the opponent might exploit later.
There is an analogy which many people find apt: Aji is like a stone in your shoe when you are late. The stone hurts-- and as a result, you can't run as fast. But because you are late, you cannot stop to take it out.
The idiomatic rendering of the term aji as "funny business" or "unfinished business" covers the practical usage of aji without giving in as much to "lingering latent" vagueries.
Often, bad aji means your stones have bad shape. If you have a lot of bad aji, it means you are bound hand and foot, and cannot fight with full strength, because doing so might make the aji work for your opponent. Good aji, on the other hand, usually means your stones have good shape and little or no weakness.
Claiming territory with bad aji means that there are still many ways for your opponent to reduce or invade it. It has often to do with the fact that your surrounding position is thin. Doing so with good aji means the opposite.
If you have a lot of bad aji, it means that you are bound hand and foot, and cannot fight with full strength, because doing so might make the aji work. Good aji on the other hand, means that you can often do more than would otherwise be possible.
In this example, Black has surrounded White, but White is unconditionally alive (or more specifically, pass-alive). Since the White group has no defects that can be exploited by Black, it has no aji. On the other hand, Black has a thick position, connected with plenty of eyespace and radiating influence; it can be said to have good aji.
With the addition of the marked White stone, the situation changes; the position is now said to have bad aji for Black. In this case, the aji refers to the potential for White to pull out the marked stone later and possibly cut the Black group in two if the ladder becomes broken. (This could occur, for example, if a joseki played out in the bottom right corner gives White a ladder-breaker.) Black may remove this possibility at any time by spending a move at a.
In this position from a common 4-4 point joseki, both groups have bad aji:
- For White, there is a gap at a. If Black manages to get a stone around b later (perhaps as a result of fighting along the left side), he might have a chance to exploit the defect and threaten to reduce White's corner territory. However, Black will NOT want to play at a right away, as this will provoke a response at c-- which not only loses a liberty, but also helps White fix the defect. Such a play is called aji keshi (literally, "erasing taste"), because it unnecessarily removes a defect in the opponent's position that could be exploited later.
- Likewise, Black has to worry about the marked White stone. Because it is blighted, White would most likely NOT rescue it immediately to prevent creating a heavy group. At the same time, Black would not want to play at d immediately to keep the White stone dead either, as this move is small and makes the Black group overconcentrated. (If Black really wants to reduce the potential impact of the White stone, it is better to expand the Black group on a larger scale-- for example, by playing out the Black e-White f exchange later as a follow-up.)
- Aji Example 1
- Aji Example 2
- Aji Example 3
- Aji Example 4
- Aji Example 5: aji of dead stones in the endgame
- Aji Example 6: ladder aji
- Aji In Joseki 1