Slow connection

  Difficulty: Intermediate   Keywords: MiddleGame, Tactics

A slow connection is a strategic mistake, where the player considers the connection to be important, i.e. if the connection is not played, the prospect of being cut is too severe, while either the groups connected are safe on their own, or one of them can be protected in a more profitable way. As such, the connection is slow.

Examples

[Diagram]

Example 1 - slow

B1 reduces eye space at the left for the central white group, while making territory. W2 can easily save her group by capturing 2 stones with W2. However this is a slow connection because Black can take the next big point at B3 and turn the upper left into a big territory. White's development is not very efficient.

Instead,

[Diagram]

Example 1 - Sharp

White's central group is stronger than it may look. It not only has a but also b and c. White has time to play in the upper left.

[Diagram]

Example 2 - slow connection

B1 was a worthless cut. Worse, W2 makes points and threatens to cut at a so Black will be forced to connect on a neutral point.

[Diagram]

Mistake 31

Playing in the corner is best. This time White must connect in gote on a neutral point.


See also


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