TheArtOf9x9Go/game 2

Sub-page of TheArtOf9x9Go

Accompanying materials of The Art of 9x9 Go: Game 2

4 DAN HASIMI136 BEATEN


[Diagram]

Center-point opening

I am Black, using the center-point opening. This is an old game. Nowadays, I prefer a to B1 because a can better support B2 in attacking the enemy.


[Diagram]

Soft attack

W2 attacks black+circle, and B3 attacks W2, softly. It is a soft attack because White and Black have many but fewer ways to go. This is just a path way blocking. Here W2 has to extend downwards.


[Diagram]

Welcome an attack

B5 invites White to extend westwards. B5 also makes it hard for White to invade the top left corner.


[Diagram]

Offer a complex battle

W6 touches black+circle as White wants to offer a complex fighting in this area, to destroy Black's potential territory. B7 is better than a, as W6 is far from its supporting army, white+circle.


[Diagram]

Corner exchange

This is a complex fighting that White creates. White can exchange the top left corner with the bottom left corner. If White can occupy two corners successfully, he will beat Black with ease.


[Diagram]

Attack before

B21 is better than a, as it attacks White before defending B19.


[Diagram]

Unusual move

B23 is unusual. My strategy is to play a sente defend if White plays a, then I will attack the right white group. Playing an unexpected good move is a beauty of go, which requires wisdom to discover.


[Diagram]

Unusual move

As expected, White attacks at a, and Black plays a sente defend, forcing White to capture black+circle.


White is now leading. To beat him, Black needs a complex fighting to destroy the white army on the right-hand side. Touching attack is the art of demolition for the side that is following. You need to take a risk if you clearly go after the opponent.



This is a copy of the living page "TheArtOf9x9Go/game 2" at Sensei's Library.
(OC) 2024 the Authors, published under the OpenContent License V1.0.
[Welcome to Sensei's Library!]
StartingPoints
ReferenceSection
About