capturable-1

   

A string's local-1 is all its intersections.

A player's string is capturable-1 if

More formal versions of the definitions are in the Japanese 2003 Rules. The terms have been coined by Robert Jasiek.

Examples

Ordinary capture in territory

A capturable-1 string can occur in a territory region.

[Diagram]

initial position

The marked stone is capturable-1.

[Diagram]

capture

In imagined hypothetical play, we study the fate of the original marked black stone.

[Diagram]

permanent-stone

We have Black's marked local-1 permanent-stone on the board. This proves that the original marked stone is capturable-1.



Nakade

A capturable-1 string can occur in a nakade.

[Diagram]

nakade

The marked stone is capturable-1.

[Diagram]

nakade

In imagined hypothetical play, we study the fate of the original marked black stone. Further variations with e. g. White 3 at 6 can occur but Black can always eventually establish a local-1 permanent-stone at the 1-1 intersection.

[Diagram]

permanent-stone

Even if White continues with a - b or c - b or b - c - a - d, Black keeps the marked local-1 permanent-stone on the board. This proves that the original marked stone is capturable-1.



Snapback

A capturable-1 string can occur in a snapback.

[Diagram]

snapback

The marked stone is capturable-1.

[Diagram]

capture

In imagined hypothetical play, we study the fate of the original marked black stone.

[Diagram]

permanent-stone

Even if White continues at a or b, Black c keeps the marked local-1 permanent-stone on the board. This proves that the original marked stone is capturable-1.



See also under the stones and capturable-2.


This is a copy of the living page "capturable-1" at Sensei's Library.
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