3-4 point high approach, two-space high pincer, two-point jump
Difficulty: Expert Keywords: Joseki
The two-point jump at
is a light, defensive move. White plays this way to avoid coming under attack too severely.
If Black plays at
, he is strengthening himself. The white two-point jump is now thin, and Black can look forward to attacking it later.
Here
answers White's light move by imitation. This way, Black takes territory, and/or sente, but his chances of attacking White are less.
There is a known tenuki variation here (3-4 point high approach, two-space high pincer, two-point jump, tenuki), with
elsewhere and White playing at
.
![[Diagram]](../../diagrams/0/6784ae5764dc285e1f6c01e86da3a16e.png)
![[Diagram]](../../diagrams/49/f2cdf33755fee2bfad1a3da78a13aa58.png)
![[Diagram]](../../diagrams/2/7aa7a7c83ecefaa7cc61a777667ee37a.png)
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