Pushing battles in joseki 2
After these joseki plays a large-scale variation may happen (White 8 at a is a possibility that avoids this).
Subsequent plays have been worked out in quite a number of pro games.
The idea that White can get ahead by jumping as far as White 4 here seems to be due to Kudo Norio.
Black can take a very large corner now, but with some problems of shape and aji. White gets massive outside influence, but Black can force with 7 and 9 (ladder breaker). The order of moves here, with Black 7 waiting for White 6, was worked out in pro games.
Black 1 now is to complete the territory. White at a to fence in will be useful. Naturally a great deal depends on what Black can do with the marked stones, to fight.
![[Diagram]](../../diagrams/14/51fe66d2a31ad04c1c52264973112785.png)
![[Diagram]](../../diagrams/31/6a99bba34e7e2b643eacfbb2ac63fb00.png)
![[Diagram]](../../diagrams/43/903f93981e6744d1862f684efce27d27.png)
![[Diagram]](../../diagrams/26/19871d8f880634f49bfa1680ce0c46e5.png)
2024 the Authors,
published under the ![Sensei's Library [Welcome to Sensei's Library!]](../../images/stone-hello.png)