Capping play - tenuki
Keywords: Shape, Tactics
If Black ignores White's cap, White has the contact play at 1 to create useful tactics. If Black is strong locally, White a may be more sensible. White b, too; but of course this play is subject to various cutting sequences.
This is the continuation seen frequently in pro games. White 3 is steady, Black 4 is an example of a soft-feeling play that may be good. White 5 offers a stone and Black has to decide whether to accept it and give White the marked stone. Naturally there is a ladder to think about (White at a).
![[Diagram]](../../diagrams/15/b910e4520cbbeb07013c273b48b40692.png)
![[Diagram]](../../diagrams/42/6d442f3965bccbdc113a7dbd6e0f8b84.png)
![[Diagram]](../../diagrams/49/7596b330c6fae6411af003bafd95881a.png)
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