Migeru's Question 3
I lost the game by 30 points, but at some point I made a san-san invasion that would have been worth about that much! Here's what happened
Black 4 is the key move.
Zounds! White is dead!
Alternatives:
- White 9 at a
- White 7 at a
- White 5 at 7
- White 3 at 7
jsha: The obvious variant where Black seals at 1 doesn't work, White simply plays at 2 to make life.
If Black pushes at 1 here and White runs, the outcome is complicated, but I think White dies. The follow-up would be something like the diagram below.
From here the outcome depends on whether White can make another eye or kill a black group. The former is unlikely; the second may be possible, Black has many weaknesses here.
White 4 looks very slow to me. Why wouldn't it be at 6 or 7? Or even an ogeima up to the third line? I think White should live pretty easily. -- adamzero
jsha: Well, I've had second thoughts on this variation. What about this version?
With a black stone at b, the status of the white group depends on sente (see L1Group) so one might assume that the extra liberty makes the group alive. However, I am not sure of this. The vital point of the group is at c.
Black 4 might equally well be played at a.
Shanghai: Actually, Black 4 is better. You could play 4 at a, but if White later plays hane just above 2, the exchange that follows is sente for White. With Black 4 in place, the hane by White just above 2 is gote. This sort of thing matters in a close game.
Also, I can't take credit for the successful 3-3 invasion I suggested - it's a common variation on the best-known one, and was around before I was born. :)
![[Diagram]](../../diagrams/2/c4ad53fa8dc25363dbb9b5f4a4c6a728.png)
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