Dochi Yose Tesuji
In a game played on November 24, 1705 between Honinbo Dochi (Black) and Yasui Senkaku (White), Dochi seemed to be losing by a few points in the endgame, when he suddenly played a brilliant endgame tesuji.
The invasion made
and
sente, because if White does not capture the marked stone with
, Black would play at a and make a seki.
The invasion does not work if it is played after the hane-connect sequence.
You may wonder whether White has no other way to play:
The other reasonable move for White is to play 4 here instead of a. Black next plays 5 and 7. If this is not sente, White has refuted Black's play.
is an eye-stealing tesuji, as it makes the eye at a false, but
is a good response and Black's attack runs into nothing. No matter how hard he tries, e.g. with
and so on, Black cannot get a seki, ko, or anything else.
The solution for Black is to play on White's vital point himself, with
.
is forced, as a move here would be rather awkward for White. Next,
is tesuji and
establishes an eye in the corner. Thus the position becomes a seki.
As can be seen, if White did not reply, he would lose his corner territory (in a seki with Black). Therefore, White had to add another move to defend his territory after Black played hane-connect at the top border. The hane became Black's sente and enables him to win the game.
![[Diagram]](../../diagrams/7/ad6d77db7d74c92f0a8a7a5ac6405eb0.png)
![[Diagram]](../../diagrams/26/e2ab11fd6f84c0339636b182f91fbf2a.png)
![[Diagram]](../../diagrams/0/85b8a015890836212334c19181271780.png)
![[Diagram]](../../diagrams/21/483206aeae2983d187e605e35efa1aea.png)
![[Diagram]](../../diagrams/27/b8e39f3bad135400064b114174e04550.png)
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