Knight's move cap
is a knight's move cap against
. Compared to the ordinary cap at a this is more forceful. That doesn't imply that it is better; but this is one of the standard ideas of reduction play.
Simply ignoring White's play invites
, which is quite severe. One advantage the knight's move cap has is that this follow-up is stronger than in the case of the cap.
Black should consider fighting harder with the contact play
and cross-cut
. Now there will be a tough fight, and ladder relationships can be important.
Therefore
is an option: this warikomi play makes it quite hard for Black to decide between a and b next.
There is a good example of this tactic in game 8 of the Kamakura jubango.
![[Diagram]](../../diagrams/39/669d4a53ce1d2041062747b7debd1424.png)
![[Diagram]](../../diagrams/17/8b1f5610bdb1c7e7c273e30143dc3f93.png)
![[Diagram]](../../diagrams/18/ac41ca29213cd32c241bd39f3ca99f80.png)
![[Diagram]](../../diagrams/34/26dd54e5453636ab6198b52156c9d3a0.png)
![[Diagram]](../../diagrams/37/68139640b8fa627e6faa97c78509b239.png)
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