Cross-Cut Workshop
Cross-Cut Workshop is a book by Richard Hunter. It originated as a series in the British Go Journal (starting in issue 92, Autumn 1993). As the name suggests, it is all about cross-cuts and tells us there is more to it than extending from a crosscut.
Print Edition
First published by Slate & Shell in July 2001. The second edition (2008) is expanded and improved.
See the
publisher's blurb.
ebook Edition
A
SmartGo Book version was published in 2013. A free sample is included in the free app, which can be downloaded from Apple's App Store:
SmartGo Books.
Reviews
David Carlton's
review
Brian Timmins at British Go Association
Barney Cohen at American Go Association
Stefan was also totally smitten by Richard's book, and wants to start a series on cross cuts in pro games in order to practice. The purpose is to first visualise the patterns as described in the book, then evaluate them in the context of the game, select one and finally, compare with the actually played sequence in the game. The objective is to develop a working knowledge of cross cut patterns for tournament play. This is similar to life and death/tesuji pattern matching training: "if you don't want to go through this sort of heavy analysis process in a game, you better do your homework, right?"
- Cross cut example 1 - from a Women's World Championship game
- Cross cut example 2 - from the 2001 European Fujitsu Finals
Table of Contents
Preface iii
Glossary of Japanese Go Terms iv
Chapter 1: Introducing the Cross-Cut 1
Chapter 2: Basic Cross-Cut Patterns 7
Chapter 3: Review Problems 17
Answers to Review Problems 19
Chapter 4: More Basic Patterns 25
Chapter 5: More Problems 35
Answers to More Problems 37
Chapter 6: Summary of Basic Patterns 43
Practical Applications of
of the Nine Patterns 44
Chapter 7: More Review Problems 47
Answers to More Review
Problems 52
2024 the Authors,
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