3-4 point low approach two-space low pincer, tenuki
If White ignores Black's pincer
here, Black can continue with a or b. There are not many examples in contemporary pro games: but the variations are interesting.
When
is played, White has answers at a, b and c. The wedge at a depends on a good ladder for White, otherwise Black at c may be strong.
This line is seen in Edo period games. The hanging connection to the second line of
is typical good shape. The plays
and
are interesting: once White has the answer
, rather than d, she stops worrying about cutting at the circled point. In the corresponding line for the one-space pincer, White is recommended to play at e, rather than the atari
, accepting gote rather than give Black a thick outside position.
The game Rin Kaiho-Go Seigen 1963-11-18 continued this way (colours reversed). If
is at
, White a Black b then
at
starts a difficult fight. The
and
combination is interesting, though it is going back to patch up.
![[Diagram]](../../diagrams/44/d65f350d383ae2ee23f729472418fbf2.png)
![[Diagram]](../../diagrams/25/5a61d13fa369db6d828fb2c91561b432.png)
![[Diagram]](../../diagrams/12/4584e793d3db46b78187e5378e4b0f8a.png)
![[Diagram]](../../diagrams/30/8179579070767a295a9c080a20c3d69f.png)
, ![[Diagram]](../../diagrams/35/eda1ac20c2ebf824ba04d0af032eeea5.png)
.
![[Diagram]](../../diagrams/20/d5aa2ea2a76576cf05aca0114dc3edaf.png)
![[Diagram]](../../diagrams/25/ed270c2c3c43ea9a307b958505349957.png)
![[Diagram]](../../diagrams/45/48018e21d8002c07e185b5405f223ade.png)
is the normal shape to threaten on both sides.
![[Diagram]](../../diagrams/33/099b0cd32a61627cb5bd4aff433fecf4.png)
2024 the Authors,
published under the ![Sensei's Library [Welcome to Sensei's Library!]](../../images/stone-hello.png)