3-4 point distant low approach, pincer
Although
is used to counter a black pincer, a pincer is still possible. The most usual pincer is played at a; see 3-4 point distant low approach, one-space low pincer. Other possible responses include the two-space high pincer (b) and the one-space high pincer (c)
[01]
Because the pincer does not give enough support,
at
does not work well here. Instead, black plays at
, with the followup shown here.
[02]
The near high pincer at
is a relatively modern move; as far as I know it was not played before the 1990s. Its intention is to build a position facing the left. If White attaches at the 3-3 point, the position reverts to a position from the 4-4 point low approach one-space high pincer.
![[Diagram]](../../diagrams/8/37acbb83e66147aef19d7e8dee3ffe12.png)
![[Diagram]](../../diagrams/14/0419a5ffd40be8da4d46d0b56cc28e3a.png)
![[Diagram]](../../diagrams/42/ef609331d534aa3d39d0feef4fb11dc1.png)
![[Diagram]](../../diagrams/40/431ab71db76ca760f84785e2915d1aa8.png)
![[Diagram]](../../diagrams/41/fad76acc441086c0c4e4e7cd5ebb5ea5.png)
are joseki;
is the most common continuation.
![[Diagram]](../../diagrams/51/4cc20b13fdbacf8fb7a08fe6b4bad1af.png)
is (together with the cut at
) a vital point of this position.
2024 the Authors,
published under the ![Sensei's Library [Welcome to Sensei's Library!]](../../images/stone-hello.png)