Bouzy Map
Keywords: Theory
An algorithm consisting of repeated "dilations" followed by repeated "erosions." For mid-game positions it produces maps that correspond quite well to players' concepts of territory and influence.
Also see WaveFrontAnalysis and
Algorithm details or
Paper in French
I think I got the algorithm right...
* (print-bouzy-map-for-sl (game-board (getn *g* 46)) 5 21)
![[Diagram]](../../diagrams/19/e0ccce3f76f98938832beb2a4c8555a6.png)
![[Diagram]](../../diagrams/27/9d521819e6c40c827398d1f8954891e1.png)
2024 the Authors,
published under the ![Sensei's Library [Welcome to Sensei's Library!]](../../images/stone-hello.png)