Side pattern - K versus pT
This is a pattern mentioned at Shin fuseki, as representing one of the classical ideas.
These plays could be
and
, starting a whole game.
The motivation for
in the old days would have been to make Black's task harder.
Black now can't claim an obvious plan for this side. Black at a is an enclosure for playing on the large scale. Black at b will be met by some joseki of White's choice.
If for example Black does approach immediately at b, and we assume this joseki result, Black will emerge with sente.
A black play to make an enclosure at one of the marked points seems to some extent already negated by White's influence.
Assuming
first, White's enclosure at the square-marked point is a big point.
It doesn't however feel very urgent. A black play there doesn't co-ordinate well with
.
In classical games
might well have been
in a Shusaku fuseki.
Black's answer at
is in the traditional style, placing high value on the corners.
White can effectively force this joseki result.
Now it is a black pincer at one of the circle-marked points that seems poorly co-ordinated. That's because Black is low to the right. Possession of the square-marked point now seems very important. The two marked areas are like miai.
![[Diagram]](../../diagrams/34/85caf713375159a8b509126510994f44.png)
![[Diagram]](../../diagrams/17/216371af8b1850395574ca080574fe82.png)
![[Diagram]](../../diagrams/31/c129017cadb051c08564f83d3a156967.png)
![[Diagram]](../../diagrams/52/dd5bacb8f455d4330ab5b6c56c8db8f4.png)
![[Diagram]](../../diagrams/8/87f0a594ddafefb5c24c49760ec57972.png)
![[Diagram]](../../diagrams/24/2ab081c7c0337fd2f1cdde87165a1aab.png)
.
is to keep an eye on the
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