GokyoShumyoSection3Problem29/Solution
![[Diagram]](../../diagrams/7/46c5c1bff7adf58a79f65a82824b4604.png)
Traditional Solution for ko
at
is met by a throw-in at
and the marked stone has his say.
![[Diagram]](../../diagrams/15/c5dab5983f3ee83c13d476523bc727e0.png)
Unconditional
small monkey jump kills rather easily. The marked stone has no effect in this case.
at a also kills with similar variations.