Subliminal messages

    Keywords: Humour

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Confused: Dieter, here's a voice from lurkerdom on how Sensei's Libary is read:

I'm reading Sensei's Library mostly at work when I'm bored. Usually I start at random from the recent changes. Most of the stuff I read I immediately forget again, but there still are those illuminating moments when I stumble upon a page that treats a problem I have in my games.

From time to time I also use the Library to look up a specifc topic, often something I've encountered in my random readings before.

And then there are the problems of all type and questions. Often I have one open in the background for half a day while I do what I get paid for, just stealing now and then a glance at it, letting it sink in slowly. When I have time and try to solve it, I find them usually far more easy than if I would have tried to solve it immediatly.

Perhaps Sensei's Library should implement some subliminal learning diagrams like the one below?

[Diagram]

Subliminal message


Thanks. Here's my subliminal answer. Dieter

[Diagram]

Subliminal message

[Diagram]

Subliminal message


Stefan: As to the subliminal messages - I've played them backwards many times, but I still don't hear a voice telling me to kill, kill.

ChrisSchack: Probably because they're already dead as they stand...

Alex Weldon: They're not. The bent four in the corner is ko, if it appears as an eye. It's only dead if it's a situation where someone can almost fill with a bent four at their leisure (because there are no ko threats at the end of the game). If a bent four in the corner eye arises before the end of the game, a ko can (and will) arise, as Dieter pointed out above.

Bill: Of course you don't hear it, it's subliminal. Amplify it 50 times and play it backwards at quarter speed, and you can clearly hear, "Lick, lick, lick. . . ."

Mongrel?: There are subliminal messages! Michael Keaton played them for me at Gochizzle yesterday! ;)


This is a copy of the living page "Subliminal messages" at Sensei's Library.
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