Miai Values List / 1.00 to 1.99

Sub-page of MiaiValuesList

See Miai Values List for conventions and explanation.

Table of contents Table of diagrams
Capture and make point
Capture and take away potential point
First line hane-connect
Defend two stones
Capture two stones
Defend one point, play atari on two stones
Treasure at the end
Threatens bigger ko
Threatens to threaten bigger ko
Protects
Two stage ko
Enter small room
Protect small room
Take away point, gain point, plus
Capture and take away potential territory
Crawl on 2nd line
Take away nearly three potential points
Three stage ko
Take stone, take away potential territory
Protect potential territory
Enter 3-deep 2-width corridor
Protect 3-deep 2-width corridor
Defend one stone
Capture one stone
Save stone
Take 2 stones
Connect (reverse sente)
Save stone + point, make ko
Ko capture forces connection
Ko capture forces connection
Make a point, take away more than two
Enter 4-deep 2-width corridor
Protect 4-deep 2-width corridor
Defend one stone
Capture one stone
Don't capture one stone
Atari 2 stones
Protect territory, take away half point
First line throw-in where connection is not sente.
Capture three stones
Index of sub-pages

1.00 (Exactly 1)

[Diagram]

Capture and make point

[Diagram]

Capture and take away potential point

[Diagram]

First line hane-connect

[Diagram]

Defend two stones

[Diagram]

Capture two stones

W2 takes back.

[Diagram]

Defend one point, play atari on two stones

[Diagram]

Treasure at the end

[Diagram]

Threatens bigger ko

[Diagram]

Threatens to threaten bigger ko

[Diagram]

Protects

[Diagram]

Two stage ko



1.06 (1 1/16)

[Diagram]

Enter small room

[Diagram]

Protect small room



1.08 (1 1/12)

[Diagram]

Take away point, gain point, plus

Later, B3 - W6 is sente (1.00).



1.17 (1 1/6)

[Diagram]

Capture and take away potential territory



1.25 (1 1/4)

[Diagram]

Crawl on 2nd line

Next play is worth 0.5.



1.33 (1 1/3)

[Diagram]

Take away nearly three potential points

Later, B3 - W4 is ambiguous (0.67).



1.40 (1 2/5)

[Diagram]

Three stage ko



1.42 (1 5/12)

[Diagram]

Take stone, take away potential territory

[Diagram]

Protect potential territory

Next play is worth 1.17.



1.47 (1 15/32)

[Diagram]

Enter 3-deep 2-width corridor

The marked white stone doesn't really matter.

Bill: It follows my suggestion on the main page: : Please show territory unambiguously. E. g., close it off.

(See also BQM127).

[Diagram]

Protect 3-deep 2-width corridor

Later, B4 - W5 is a 1-point exchange (ambiguous).



1.50 (1 1/2)

[Diagram]

Defend one stone

[Diagram]

Capture one stone



[Diagram]

Save stone

Later, W4 - B5 is sente.



[Diagram]

Take 2 stones

Later, White has a sente (1.00) at a.



1.58 (1 7/12)

[Diagram]

Connect (reverse sente)

Taking at a is 0.5 point worse.

Next play is worth 1.42.



1.67 (1 2/3)

[Diagram]

Save stone + point, make ko



[Diagram]

Ko capture forces connection

[Diagram]

Ko capture forces connection

[Diagram]

Make a point, take away more than two

Next play is worth 0.33.



1.73 (1 47/64)

[Diagram]

Enter 4-deep 2-width corridor

[Diagram]

Protect 4-deep 2-width corridor

Later, B4 - W5 is a 1-point exchange (ambiguous).



1.75 (1 3/4)

[Diagram]

Defend one stone

[Diagram]

Capture one stone



[Diagram]

Don't capture one stone

Next play is worth 1.50.



[Diagram]

Atari 2 stones

Next play is worth 1.50.



[Diagram]

Protect territory, take away half point

After B1, B3 - W4 is sente (1.00).



1.83 (1 5/6)

[Diagram]

First line throw-in where connection is not sente.

Next play here (capture, for both sides) is worth 4/3.


1.92 (1 11/12)

[Diagram]

Capture three stones

Please see the Miai values list / Discussion. -- Karl Knechtel


See Miai Values List / 2.00 and more for higher values.


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(OC) 2016 the Authors, published under the OpenContent License V1.0.
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